14,145 Commits over 1,583 Days - 0.37cph!
Add high quality light preview option
Regular: https://files.facepunch.com/ognik/1b0911b1/2022-03-03_28-33-1674ea0f-eecb-4339-b8cc-43c9e6aa8ff0-9UpQLZBP.png
High: https://files.facepunch.com/ognik/1b0911b1/2022-03-03_29-19-ae614fac-8e1d-42ae-a3bb-96aa694b8724-cM6BdVtZ.png
Fixed not precaching all models
traffic cone - compiled to remove unused material
traffic cone - removed edgeloop
traffic cone - adjusted retro reflective material
Merge branch 'master' of sbox
EntityIO API extensions
Renamed internal Sandbox.EntityIO.Output to Sandbox.EntityIO.OutputConnection to avoid confusion
Added Entity.FireInput( string input, Entity activator, object value = null )
Added Entity.AddOutput( string OutputName, string TargetName, string InputName, string OverrideParam = "", float Delay = 0.0f, int TimesToFire = 0, EntityIOTargetType TargetType = EntityIOTargetType.ENTITYNAME_OR_CLASSNAME )
Rename Entity.AddOutput to Entity.AddConnection
Added c# docs
Added EntityTarget struct
Use EntityTarget struct instead of TargetName and TargetType
Make EntityIOTargetType internal
Move BuildTargets logic to EntityTarget struct
Merge branch 'master' into entityio-api
Merge pull request #200 from Facepunch/entityio-api
EntityIO API extensions
Fix warning
Optimize Input.UpdateMouse
Throw an error if map isn't a map
Update steamworks dedicated server binaries
Fix Input
Don't add map models to the precache table
Fix server package adding to stringpool table
Fix Package network table not being set up
Fix EntityList NRE
Ignore Package is listen server client
Don't apply fog strength on alpha
Managed fog
Squash
Finish rebase
Fix intellisense for native rendertools
Cleaned up - not tested in game
Fix Vector3.LerpTo change breaking addons
Fix fog in game
Only copy fog attributes on RenderScene
Remove unused from SceneSystem
Add ManagewdRenderPipeline.SetupWorldViewAttributes
Add callback to allow setting viewattributes for a scene from c#
Comments
Shouldn't need this now
Rebuild text shader cause I stomped it before
Merge pull request #183 from Facepunch/fog
Move env_gradient_fog to managed
Initial support for displaying textures in RT lighting preview for hammer
No displacement or tex parameters yet, coming soon™️
https://files.facepunch.com/ognik/1b0811b1/2022-03-20_12-42-8cfa28ae-0416-4027-b08d-52c9dc9c0af9-etL2SPeV.png
RecordMovie: Use CopyTexture instead of ResolveRenderTargets to see if that fixes driver crash
Traffic Cone - feedback adjustments
Merge branch 'master' of sbox
Added "Clear recent files" button to Hammer/ModelDoc/etc
Include assetpreview in toolframework
Moving asset thumbnail management to c#
Only render model thumbs with transparent background
Thumb async
Crash fix
Rebuild thumbnail on asset change
New Outfit - Tanktop
A nice low-cut Tanktop for summer! All intergrated with LODs.
CreateVrMove avoid crash from out of bounds when controllers not plugged in
Fix warning in cssbox too
Fix implicit truncation warning in UI shaders
Get rid of glsl_compat, don't need it
Get rid of opengl compiler
Remove all VR_CORE defines
Remove damage and health native entity components
Remove multiplayer_animstate
Delete wmpsdk10, not used anywhere
Remove resourcesystemtest (if you get linker errors do a clean build)
Remove physics_stress_test
Remove genericreport_subtool
Remove convarhelper_subtool
Remove csv_to_kv3
Remove vpcf_to_kv3
Remove kv3tweak
Allow asset queries to take and skip
Remove pfm2tgas
Remove pfmcomp
Remove vdwarfdump
Remove sweeptest
Remove resource_load_stress_test
Remove psdinfo
Remove Tgadiff
Remove Tgamse
Remove hashtest
Remove getelfdbg
Remove dist2alpha
Remove bugreporter_filequeue
Remove bugreporter_subtool
Remove ddsviewer
Remove Plat_IsWindowsGameDVREnabled, doesn't seem to be used for anything and adds misleading info to crash logs
Encode frames with correct timestamps
Include the dimensions in start movie log so I know what they are
Load valve_wmf in non tools mode too
Proof of concept video recording speed up using GPU h264 encoding
Cleaned AssetPublishWidget
Remove Package.UpdateDetails from menu
Add Package.UpdateValue
Can edit name/description/release state