14,149 Commits over 1,583 Days - 0.37cph!
Remove studiorender folder, nothing in here
Remove all #ifndef DOTA_DLL so it doesn't trip us up when removing the rest
Remove custommaterialslib
Remove crashdumpmailer - we use sentry
Remove dota light manager from hammer
Remove unused nextbot code
Remove vtf2tga and vtfdiff utils
Remove PortraitEditor tool
Remove a bunch of useless ifdefs
remove vgui language resources
Delete tracked_controller_manager.cpp
Completely remove vgui and all game code
Remove remaining references of fow
CClientInput::CreateVrMove: stop using tracked controller manager, removes reliance on vr_core and gives us more up to date values
Fix obsolete warnings in gamemode template
Jeans and Jacket shader adjustments and LODs
Jeans now have LODs, a slight adjustment to both the Jeans and the Jacket's shaders and textures.
Remove individual switches for video settings and group under shader quality
Citizen: added neck_clothing bone
Through constraints, this bone effectively removes 65% of the "twist" of the neck, while keeping the tilt and the roll intact. This helps make clothing items look and deform better around the neck.
Merge branch 'master' of sbox
Update citizen.vmdl_c
Citizen: neck_clothing bone experiment
Fixed ClientOnly entities not spawning in properly from maps
Moved EntityManager.DefaultCleanupFilter to Game.DefaultCleanupFilter
So it's open source and easy to modify
CleanupFilter gets real classnames when deleting entities
Removed Library name override for ClientEntity
EntityManager.CleanUpMap works clientside too
Jeans - quick fix
Quick fix, now appropriately replaces the other trouser models when selected.
FPArms: punching right hit 03 anim
Added Jeans asset - ready to wear!
Jeans! We have updated jeans! LODs coming soon, and more pieces to complete the overall outfit...
Satellite dish - added gibs and a prefab git #179
Merge branch 'master' of sbox
FPArms: punching miss 02s and left hit 02
Merge branch 'master' of sbox
Don't add EF_NOSHADOW in CBaseEntity::SpawnShared
Fix CClientChangelevelState invalid client copy & not clearing causing the destructor to wrongly shutdown clients
FPArms: punching right hit 02 anim + minor wrist skinning updates
metal fences - git 129
Security light - adjusting emissive map
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Fixed Event.Run with no arguments trying to run event handlers that have arguments
Hammer: Different icon for entities with missing classes in Outliner
Create entity_tool_icon_missing.png
FPArms: left punch miss anim
street lamp - adjusted origin of light unit
Merge branch 'master' of sbox
Long Sleeve Jacket - LODs implemented
We've got LODs now for the Funnel Jacket!
Completely remove vscript, cya
Add basic sys/gpu mem usage to editor status bar to help identify if we have vram leaks
street lights - git 76
Merge branch 'master' of sbox
Make rich presence work again so it shows the game title instead of "Game" for every game
Completely remove p4lib and p4api, cya
Scaleandmirror modifier fix to Long Sleeve
Quick fix! Needed a scaleandmirror modifier which I was told now about!
Long Sleeve Jacket Intergrated
Some Character Art! How exciting? Will still need LODs, which will be worked on shortly.
Aircon - fix for git 178
Merge branch 'master' of sbox
Fix resolution scaling with water refractions & reflections
Fix resolution scaling with water refractions & reflections
FPArms: punching right miss anim
Fix some issues with Steam Input glyphs reflected in upcoming Steam Client update
* Glyph sizes for medium and large glyphs changed 64 => 128, 128 => 256.
* Glyph style modifiers now work properly with the source files from Steam.
* Added `steaminput_glyph_forceresize` cvar (default on), some of the styled glyphs are still the wrong size on Steam's end, so cvar so we know when it's safe to remove this hack.
* Added `steaminput_glyph_forcetype` cvar, you can test what your game looks like with different controller types easily.
Remove old model editor code