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14,166 Commits over 1,583 Days - 0.37cph!

3 Years Ago
Introduce text-underline-offset, text-line-through-offset & text-overline-offset https://files.facepunch.com/ognik/1b1111b1/2021-12-00_30-52-19b734e5-c1ec-4c6c-8787-64bd8acfc3e5-BqpYdqRi.png
3 Years Ago
Fixed underline to automatically gap Moves towards how browsers normally do it: `text-decoration-skip-ink: none;` can be used to prevent this https://files.facepunch.com/ognik/1b1011b1/2021-12-23_53-02-500ea5f5-5430-4ad5-af3b-a693b0ec9887-MRKV6rTn.png
3 Years Ago
Added support for text-decoration-style, text-decoration now works according to the CSS standard https://files.facepunch.com/ognik/1b1011b1/2021-12-22_07-14-0646cece-1547-4f6c-92fb-45cd4933ea4b-uAws6Zd3.png
3 Years Ago
Change text-decoration to text-decoration-line. Make text-decoration actually work like text-decoration text-decoration: line-through 8px red; https://files.facepunch.com/ognik/1b1011b1/2021-12-18_15-31-c7256c37-6f84-4b16-ab71-9335c3a45e47-C7UvKigg.png
3 Years Ago
updated construct mat/text/etc...
3 Years Ago
Unify BinaryReader/BinaryWriter extensions Added Entity.Write(), Entity.Read() Fixed BinaryWriter/BinaryReader entity extensions Make all BinaryWriter/BinaryReader extensions use the class Read/Write methods Added BinaryReader.ReadRotation Added Rotation.Write Added Vector2.Read/Vector2.Write
3 Years Ago
Mention light probe volume in func_water's description
3 Years Ago
Fix Water Ripple stuff creating errors and not working Merge branch 'master' of sbox
3 Years Ago
text-decoration-skip-ink: all; and text-decoration-skip-ink: none; https://files.facepunch.com/ognik/1b1011b1/2021-12-02_31-58-73d50fcb-db83-4f78-ba7e-12eaf88a0afd-JWTnShMw.png
3 Years Ago
Ensure VPK packing and unpacking works on different paths
3 Years Ago
text-decoration-thickness support https://files.facepunch.com/ognik/1b1011b1/2021-12-01_10-01-eab87a3c-171f-4aa9-9039-54706cf7d340-5YWxmfTA.png
3 Years Ago
NavMesh BuildPathEx NavPathData -> NavNode, Query area attributes. Remove edge Ability to get the nav areas attributes at any given point Update documentation Improve navigation enums & docs Merge pull request #122 from Facepunch/nav-ex Add BuildPathEx which returns more information about the traversal path
3 Years Ago
Add text-decoration-color to SCSS https://files.facepunch.com/ognik/1b1011b1/2021-12-00_21-07-727339f9-858e-48c7-b924-3c2b3a859976-yZu5yzyV.png
3 Years Ago
Added filter: brightness, contract, invert, hue-rotate
3 Years Ago
Add back filter: sepia; filter: saturate;
3 Years Ago
Added text-decoration: overline; Added the ability to pair multiple text decoration styles together text-decoration: underline line-through overline; now works https://files.facepunch.com/ognik/1b0911b1/2021-12-18_38-12-726c7949-67bb-4944-9839-266fe291cd2b-qWaHbWxd.png
3 Years Ago
AssetBrowser: Fix mod select not restoring properly when all mods are disabled Hammer: Save and restore hammer asset panes asset browser so selected addons persist between sessions
3 Years Ago
Fix typos in Panel.Children causing NRE's
3 Years Ago
Fix inheriting from LibraryAttribute not working for entities clientside
3 Years Ago
Hide obsolete water entities from Hammer, update base.fgd
3 Years Ago
Make Color/Color32/Rotation/Vector3.Read static Make Angles.Write not static
3 Years Ago
Add new named colors from the latest CSS spec
3 Years Ago
Added more helpers for font-weight hairline, thin, ultralight, extralight, light, regular, medium, demibold, semibold, ultrabold, extrabold, heavy, black, extrablack, ultrablack
3 Years Ago
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3 Years Ago
Default use behavior will try to see if parent entity is usable if the one aimed at isn't
3 Years Ago
Added "Static" property to prop_physics - if set disables physics (gravity) and acts as a nav blocker Implement AttachmentOffset and AttachmentType for ModelParticle ModelDoc node for prop_physics
3 Years Ago
Allow world mapping on base shaders
3 Years Ago
Fix unable to save/compile assets to addons added by addon_add
3 Years Ago
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3 Years Ago
tweaked industrial strip light materials WIP
3 Years Ago
Enable debugging on dev shaders
3 Years Ago
industrial strip light - adjusted normal map to make bolts more visible on fitting
3 Years Ago
industrial strip light - adjusted emissive map to increase range
3 Years Ago
Added ability for ent_door to be breakable. It uses all the same systems as prop_physics do. So prop_data node on the model sets health, break pieces are used from the model, and there's an option to not have the door breakable even if the model is. Added OnBreak output. By default doors are not breakable.
3 Years Ago
Hammer: Don't offset initial drag drop model, fixes incorrect placement on grid
3 Years Ago
Transform hull bounds to be safe
3 Years Ago
Include hull bounds to tools model instance bounds to allow better control over bounds when placing models in hammer
3 Years Ago
make the material editor shader select focus the search input on popup
3 Years Ago
SCSS add image-rendering image-rendering: auto; image-rendering: anisotropic; image-rendering: bilinear; image-rendering: trilinear; image-rendering: point; image-rendering: pixelated; image-rendering: nearest-neighbor; https://files.facepunch.com/ognik/1b0611b1/2021-12-22_43-11-3120fce0-dcf7-46e5-b2c2-817d799f6019-9gUn6NGy.png
3 Years Ago
Remove redundant inherited member on MainMenuPanel
3 Years Ago
Don't render panels on invisible overlay panels 🤦 optimize some other code paths too
3 Years Ago
Fix water fetching depth even without a depth texture, also fixes asserts on tools Fix error on water parameters if they arent set at all
3 Years Ago
OpenVR update 1.10.20 -> 1.16.8, resolve deprecated crap Interopgen OpenVR's IVROverlay to managed engine Add VROverlayPanel - these are panels rendered in local VR space over the world, input is automatically simulated VR.Init() in MenuDll, set VR.Enabled in Init only since it never changes When in VR create a main menu with an VROverlayPanel, make this wide and 4k so it doesn't look ass Basic interop of IVRInput to managed, get action origins & add VROverlay.SetTransformRelative( VRTrackedDevice ) Add console commands from Sandbox.Menu dll making menu_reload work again Add missing internals to a couple OpenVR structs Add float.MeterToInch / float.InchToMeter extension methods Make main menu VR overlay properly show when ingame Make the loading screen show in VR, add VROverlay.SortOrder, add RootPanel.IsVR set when a RootPanel is owned by a VROverlay If VR is enabled make the GameList.ControlTag default to VR Add 4k & 8k render target sizes to be used as scratch ( dx11 max texture size = 16k ) Use a copy of the current viewport instead of framebuffer when rendering panel backdrop filters Adjust main menu vr size / scaling to a more square aspect ratio and scale it bigger so it's not difficult to read
3 Years Ago
Removed construct vpk, not meant to be commited
3 Years Ago
Merge h2o into h2o staging for integration testing Adjust tunnel combined light for water on construct and remove old water sceneobject Move all sdfreflection code to shared code temp way to pass proxy mesh constants to main pipeline, batch them later only pass raytracing includes with D_HIGH_QUALITY_REFLECTIONS enabled Pass AoProxyConstantBuffer in scenesystem Move sbox_water to water, make shaders load without sbox_ prefix pass sunlight constants on a static sunlight Pass object velocity to splash calculation Tidy up watersceneobject setting combos properly, fix material view, deprecate watersea Change parameters of default water material Disable reflections by default on water Add water material property, fix some things with reflection and splash Add water properties in construct vmap Shader objects for water Remove debug print Update watersplash_cs.vfx with our shared includes Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com> Use our shared includes on water vfx Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com> Unroll loop in water.shared Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com> delete test_sdfreflections Refactor water with needed changes, move Water to Experimental folder, make planar reflection generic Move ripples to a combo Remove high quality reflections from this branch Use generic AddCube function instead of reimplementing it Make debugview internal Make combos in water a bool rather than byte Merge branch 'master' into h2ostaging Merge pull request #124 from Facepunch/h2ostaging New Water
3 Years Ago
Change SetMaterial to SetMaterialOverride to keep it consistent with SceneObject
3 Years Ago
Make AssertX messages more clear
3 Years Ago
Introduce GSMaxVertexCount, CreateSampler as well as common texture attributes
3 Years Ago
ModelEntity.SetMaterial Make the API more clear as this is something people always happen to ask and unable to find
3 Years Ago
industrial strip light - material group tweaks industrial strip light - updated model for material tweak industrial strip light - adjusted emissive values Merge branch 'master' of sbox