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14,166 Commits over 1,583 Days - 0.37cph!

3 Years Ago
Fixed ModelDoc GameData nodes without properties not deserializing correctly
3 Years Ago
Remove non existent projects from groups.vgc InteropGen: Adjust ArgDefinedClass for Resource Handles when the arg is not a return Added Model.ToString to include the model path Flush model game data node cache on model recompile Fixed Prop trying to get model game data of NULL model when its model is recompiled
3 Years Ago
industrial strip light and fixture - rotated to point upwards and fixed self ilum Merge branch 'master' of sbox
3 Years Ago
Setup fake lag config values on game server init so they take effect after server restart
3 Years Ago
Mark simple liquid as a non dev shader
3 Years Ago
Hammer: Offset drop targets by bounds for better placement https://files.facepunch.com/layla/1b0311b1/3byFPizZvI.mp4
3 Years Ago
Use HDR buffer for bWantsFBCopyTexture
3 Years Ago
Simplify glowstate names
3 Years Ago
Fix duck, flashlight and slots for controllers
3 Years Ago
Ability to render scenes with an orthographic camera `scene = Add.ScenePanel( SceneWorld.Current, CamPos, Rotation.From( CamAngles ), 45, true );`
3 Years Ago
Industrial strip light and fixing point- lod0 Merge branch 'master' of sbox
3 Years Ago
Prevent Surface being able to have itself as the base surface Fixed GlassShard.CalculateArea not working on client func_shatterglass: Added ability to change material when the glass breaks
3 Years Ago
Make Model.GetJson internal Added Model.GetAllData<T>()
3 Years Ago
Add support for drawing capsules in tool render utils. Support drawing of capsule hitboxes in CToolSceneHitBoxes
3 Years Ago
BaseTrigger handles touching entities properly when Enabling/Disabling Fixes sbox-issues/issues/1255
3 Years Ago
Whitelist RuntimeHelpers.EnsureSufficientExecutionStack
3 Years Ago
Network Client.IsBot so it works clientside
3 Years Ago
Citizen/animgraph: added flailing while airborne
3 Years Ago
Don't assert in spring joint when min rest length is bigger than max rest length, just calculate the new min max instead
3 Years Ago
BBox return correct corners
3 Years Ago
Nuke sbox_postprocess
3 Years Ago
Convert standard postprocessing shader into multiple passes
3 Years Ago
Introduce multipass support in postprocessing
3 Years Ago
Assert if you try to use post processing on the server
3 Years Ago
Fix nav_edit ghosting cursor
3 Years Ago
Updated Flatgrass
3 Years Ago
Fix access violation in CSceneWorldObjectList::FindChunkForObject Possible access violation fix in CBaseSceneObjectDesc::FillTransforms
3 Years Ago
Cleanup base.fgd & s&box.fgd Removed legacy 'master' property from all entities Removed legacy entities: func_illusionary func_wall func_wall_toggle Removed other entities: func_dustcloud func_dustmotes func_fish_pool func_orator game_gib_manager game_player_equip game_player_team info_intermission point_bonusmaps_accessor trigger_xen_foliage_interaction trigger_foliage_interaction logic_achievement info_offscreen_panorama_texture test_traceline
3 Years Ago
Delete Interp.Engine.cs
3 Years Ago
Remove 'Shadow Casting' property in Hammer from non ModelEntity entities Minor changes Moved explosion code from Prop to ExplosionEntity, which now acts as env_explosion replacement, which was removed
3 Years Ago
updated construct map/ prefab/ material
3 Years Ago
Fixed entity filter in console not working
3 Years Ago
Make Surface.BaseSurface work Also adds Surface.Get/SetBaseSurface()
3 Years Ago
Fix Rotation.Equals
3 Years Ago
Added orientation option to fence tilesets
3 Years Ago
Fix RenderTargetDesc_t marked as enum
3 Years Ago
Merge tool-hooks branch
3 Years Ago
Update Interop.Menu.cs
3 Years Ago
Citizen/animgraph: pose/jump/land updates Merge branch 'master' of sbox
3 Years Ago
Fixed rubber surface having a muzzleflash as impact effect
3 Years Ago
Improved "Open away from player" behavior for ent_door for models whose x+ axis is not the "inward" direction
3 Years Ago
updating construct map/prefab/texture Merge branch 'master' of sbox
3 Years Ago
No need to mark PP Material as static
3 Years Ago
I should learn to spell Vignette properly
3 Years Ago
Post-processing stack Pass color/depth buffer to managed post process instead of requesting a copy Initial work for standard post process shader Grain Vignette Chromatic Aberration Lens distortion Keep vignette on top of the lens distortion Example post processing shader Color overlay with additive, multiply and mix blending Panini projection Make vignette color customizable Pixelate Single pass motion blur Blur post processing Depth of field Sharpen Compiled post processing shader Fix post processing offset and scaling Initial work managed post processing stack Added DOF quality for faster single pass dof Compiled post process with dof quality Allow for more than 65565 single shader variations based on dynamic combos Add setting helper for standard post processing shader Passthrough/Copy texture shader Update example post processing shader Deprecate render.postprocess, rework post processing to support layers, automatic ping pong buffers, Automatically clear stack Remove render.postprocess event attribute Improved panini projection Introduce PostProcess.AddGenericToStack for simple post processing Simplify post process setting setter Ability to fade properties in or out PostProcess.AddToStack -> PostProcess.Add, BasicPostProcess -> MaterialPostProcess, IPostProcess.PostProcess -> IPostProcess.Render Fix viewport offset for post processing with new system StandardPostProcessing animation helpers Mask view model from motion blur, Set some nicer default settings Ability to animate from the current set value Compile post processing shader Rework managed post processor PostProcessing Settings, Add configurable and non configurable options, update basic pp post_process -> postprocess Update postprocess path Settings iteration Axe SetSettings Remove Set/GetPostProcessingLayerCount Allow creation of render attribute objects Cleanup cpp side of renderer Move post process to global name space DrawScreenQuadEx for rendering with custom attributes Rework standard post process to use its own attributes Shift from IPostProcessRenderer to BasePostProcess MaterialPostProcess now derives from BasePostProcess Remove configurable variant Move blit to post process constructor Remove IPostProcessRenderer, move pp init Update shader paths Compile postprocess_standard Update all paths for standard shader Added grain lut Merge pull request #108 from Facepunch/post-processing Rework post-processing and introduce post-processing stack
3 Years Ago
Iron fences - 32,64,128 sized iron fences and post Merge branch 'master' of sbox
3 Years Ago
func_shatterglass: Fix being able to walk through physics enabled unbroken glass & Do not despawn large glass pieces Adjust wood break plank sound to not be so loud Adjust glass impact sound volume Glass surface has sounds
3 Years Ago
Add lift vertex color under cursor for paint tool https://files.facepunch.com/layla/1b2411b1/oV4oWcyObW_Trim.mp4
3 Years Ago
Add navsystem to groups.vgc to fix crash in non steam builds when reloading map
3 Years Ago
Fix RemoveAllDecals not working on WorldEntity