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13,878 Commits over 1,552 Days - 0.37cph!

4 Years Ago
Split chainlink_fence_3x3_gate into two models
4 Years Ago
Fix rock_ledge_a alignment
4 Years Ago
Fix alignment on remaining citizen props
4 Years Ago
Fix models/citizen_props/cardboardbox01.vmdl origin
4 Years Ago
More work on Citizen V2 Merge branch 'master' of sbox
4 Years Ago
Set gibs collision layer if they're debris
4 Years Ago
Remove an annoying assert when spawning a bot
4 Years Ago
Scale a few things based on player scale
4 Years Ago
Scale player animation speed with player scale
4 Years Ago
Bind PhysicsJoint.IsActive to check if a joint has broken
4 Years Ago
Fix BaseInventory.DeleteContents not clearing list
4 Years Ago
Update Build-Retail-Native.bat
4 Years Ago
Remove some things that could fix tools but probably wont
4 Years Ago
Lab drawer models One lab drawer unit and two drawers Merge branch 'master' of sbox
4 Years Ago
Fix server side ragdolls not scaling properly
4 Years Ago
Citizen V2 staging files Currently testing and setting up engine constraints, metadata etc Merge branch 'master' of sbox
4 Years Ago
Add Simple Blendable shader and objects
4 Years Ago
Loading screen cancel button works again Normalize template path
4 Years Ago
Fix ConsoleCommand.Run casting objects to string
4 Years Ago
Transfer scale to gibs
4 Years Ago
adding textures/materials
4 Years Ago
Remove copy paste mistake in Game.PlayerDisconnected
4 Years Ago
Add PhysicsGroup ApplyImpulse and ApplyAngularImpulse
4 Years Ago
Add PhysicsGroup.Mass (only getter for now, unwise to set total mass through this probably)
4 Years Ago
Add PhysicsGroup.RebuildMass
4 Years Ago
Whitelist System.Runtime.CompilerServices.PreserveBaseOverridesAttribute Merge branch 'master' of sbox
4 Years Ago
Don't copy bone scale when copying bones to ragdoll
4 Years Ago
New logo
4 Years Ago
Clear template layouts on init, lowercase paths Library check FullName ignore case
4 Years Ago
Might not have a chat box Testing fix for hotloading Ignore Sentry assembly when hotloading Fix NetworkAssetList skipping IgnoreFile list when files are changing
4 Years Ago
If calling changelevel and not in a map, call map Added Live Development category on menu Don't do serverside game start logic when joining a server 😊 Create game using changelevel
4 Years Ago
Bind f1 to con_toggle by default
4 Years Ago
Added white-space; nowrap support
4 Years Ago
Access tests attributes Merge branch 'master' of sbox
4 Years Ago
adding collider on pipe set Merge branch 'master' of sbox
4 Years Ago
Fix double map list Turn off background repeat on asset icons
4 Years Ago
Map list scrollable, categories work
4 Years Ago
Upload minidumps manually, to a special project
4 Years Ago
Add Entity WorldScale and LocalScale
4 Years Ago
Add hit entity to OnPhysicsCollision
4 Years Ago
Add Drop and Contains to IBaseInventory Add some extra safety to BaseWeapon.OnPlayerControlTick if Owner changes
4 Years Ago
Fix small but annoying text entry bug that stops double click highlight from working when you expect it to
4 Years Ago
Delete overlap results when finished with it in GetEntitiesInSphere
4 Years Ago
Update accessdump.txt Steamworks Cull Update accessdump.txt
4 Years Ago
Support OTF fonts Add MaterialIcons Icon Tests Moving FontIcon from Sandbox.System to ConsoleShared (don't need to be exposed to addons) Merge branch 'master' of sbox Merge branch 'master' of sbox
4 Years Ago
Move physics joints under a shared namespace
4 Years Ago
Remove Overlap class and instead have Physics.GetEntitiesInSphere
4 Years Ago
Override ActiveChild for Player to return the real active child for non local players (fixes physgun beam for other players)
4 Years Ago
Removing access from a few things that addons shouldn't have access to Update accessdump.txt
4 Years Ago
Remove debug code Adding AccessDump tool Create accessdump.txt