1,132 Commits over 3,257 Days - 0.01cph!
Citizen blendshapetest mesh for comparison
blendshape test temp model
Citizen Blendshape export test
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Citizen clothing file setup
making sure the fur meshes are in LOD0 only
fix for disappearing lods on stag ragdoll
small tweaks to wolf material
small tweaks to boar material
boar fur smoothed normals fix
fixed broken normals on eyes of wolf and boar
Updated boar materials
Fixed black marks on boar
Added fur to posed boar, updated LODs
Fix for black marks appearing in fur materials
Added specular scale to fur shader
Updated bear materials
Added temp updated bear model
Fixed dress model
Fixed gloves
Compiled gloves
fixed bun hair variations
Merge branch 'master' of sbox
Fix for boar ragdoll disconnect error
Fixed trousers_tracksuit to work with new Citizen rig (duplicate tracksuit objects)
Merge branch 'master' of sbox
Removed mouth material, added tint mask
Added tint mask to citizen_skin, removed mouth material
Clothes setup with new rig
Updated Trainers to fit new Citizen rig
Updated Workboots to fit new Citizen rig
Updated Hardhat to fit new Citizen rig
Remove physics hull from hardhat (causing visibility issues)
Updated Wooly hat to fir new Citizen rig
Updated Beret to fit the new Citizen rig
Updated Security Helmet (with and without strap) to fit new Citizen rig
Workboots compile
Updated Tophat to fit new Citizen rig
Updated Cap to fit new Citizen rig
Updated Woolyhatbobble to fit new Citizen rig
Updated Leather cap (with and without badge) to fit new Citizen rig
Updated Uniform hat to fit new Citizen rig
Updated Service hat to fit new Citizen rig
Updated femalebun to fit new Citizen rig
Updated male hair 02 to fit new Citizen rig
Updated trousers to fit new Citizen rig
Updated longsleeve shirt to fit new Citizen rig
Updated Tracksuit to fit new Citizen rig
Updated Shorts to fit new Citizen rig
Updated Labcoat to fit new Citizen rig
Updated Jackets (hoodie and tuxedo) to fit new Citizen rig
Updated HeavyJacket to fit new Citizen rig
Updated Shoes to fit new Citizen rig
Merge branch 'citizenv2' of sbox into citizenv2
Fixed unwelded vert in knee
Updated citizen model with some added loops around elbows/knees. Made mouth a separate material so it doesn't get tinted. Added a fake AO under eyelids
Citizen model updates:
Added extra loops to elbows/knees
Added Eye fakeAO
Removed colour from skin to allow for better tinting
fixed normals in split meshes
Updated citizen materials with 3dsmax triangulation
Merge branch 'master' of sbox
Added instanced citizen body part meshes
Updated textures
made characters folder and added citizen to it
Added eyes, teeth etc & unwrapped citizen
Added helper locators for eyes and eyelids
Updated skeleton definitions
Updated prefabs
Updated ragdolls
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jumpsuit female model and prefab
added skeletonskin to Jumpsuit skinned mesh renderers