userTaylor Reynoldscancel

1,292 Commits over 3,743 Days - 0.01cph!

3 Years Ago
DoubleSaddle rig/skinning. Added to horse prefab
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
blink controller uses skinset initial eye position
3 Years Ago
backpack skinned model and wearable setup
3 Years Ago
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3 Years Ago
Minor material tweaks
3 Years Ago
Mask skinning fixes
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Added debug dof option to modelviewer
3 Years Ago
Cherry pick 76792 (re-enabling sky intensity/ao as client only)
3 Years Ago
Added gingerbreadman impact decal textures
3 Years Ago
Made ambientmultiplier, reflectionmultiplier and ao settings client only
3 Years Ago
merge from ModelViewer
3 Years Ago
Disabled ambientmultipier, reflectionmultiplier, ao
3 Years Ago
Merge from ModelViewer
3 Years Ago
Added ModelViewer namespace to keep this all contained. Added #if UNITY_EDITOR to everything
3 Years Ago
Added gingerbreadwoman gibs
3 Years Ago
proper detail layer on gingerbread men mats
3 Years Ago
gingerbread woman texture fix
3 Years Ago
gingerbread man gibs lods
3 Years Ago
gingerbread man gibs
3 Years Ago
Lods for gingerbread woman, gingerbread woman prefab setup. Tweaks to gingerbread man skinning.
3 Years Ago
Gingerbread man lods, proper wearable prefab setup
3 Years Ago
Camera position and rotation can be copied between plays (even if it doesn't look like it). Scene updates
3 Years Ago
Handle some errors when using paste component values, skydome rotation can be stored
3 Years Ago
ModelViewer scene settings match default Rust settings
3 Years Ago
Automatically set layer of objects in Model holder so they don't show up in reflections, updated scenes
3 Years Ago
Added sky settings
3 Years Ago
Added options for NGSS softness, added canvas prefab for overlays, added glock scene
3 Years Ago
ModelViewer scene updates
3 Years Ago
Added bloom and tonemapping options
3 Years Ago
Added sharpness/vignette settings
3 Years Ago
Added distortion options (chromatic aberration and barrel/pincushion)
3 Years Ago
Added dof settings
3 Years Ago
Clamp the aspect ratios
3 Years Ago
Added existing overlays (rule of thirds, golden ratio, crosshair, aspect ratio) and new safe frames overlay
3 Years Ago
WASD movement, in case anyone uses it
3 Years Ago
Frame selected on start, some cleanup
3 Years Ago
Properly encapsulate bounds of target object and FOV to frame selected