1,525 Commits over 3,926 Days - 0.02cph!
Brigthened the room lighting slightly
Add a default shot to charactershotsettings
Add fov settings to charactershotsettings
Value tweaks
Lighting balance in characterstage, room is a bit darker
Disabled ~20 lights that weren't really doing anything
Some charactershotsettings tweaks
Initial pass, helper scene/player model guide prefab for easier balancing
material updates post shader changes
crowflock prefab uses single emitter now
Add particle stream toggle to crittermovement shader so mesh particles get a per-particle flap
Material fixes
Added test flock prefab
Plague hazmat icon uses legacy bind pose to match other hazmats
legacy bind pose setting works in renderer window, not just the prefab value.
bull/calf/cow use old bias map
merge from Cow_pattern_testing
added debug visualiser to fur shader
Set up procedural materials on cow/bull/calf
Added temp pattern tester to LOD0 renderers
Hair smears in bitangent direction instead of tangent
merge from fur_shader_improvements
enable mipmapping on tiger textures
enable mipmapping on polarbear textures
visual pass on existing fur materials
Updated fur shader to use the standard shading model, fixes broken specular path, broken fresnel, simplifies fur parameters.
merge from livestock_animals
Added pattern tester script
Some material updates
First pass procedural cow pattern shader
minor tweaks to wood glove model for skinviewer
Added posed wood gloves for store page
merge from livestockanimals
triangulated workshop source for wood armor gloves
merge from texturecompression_pass_aug26
medium wavy resize/compressed
midlengthstraight texture resizes
long beard texture resizes
beardLOD correct size import settings
fixed incorrect transform for world model outline on hide_shirt and hide_skirt
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Added abyss helmet meshes to SkipInFirstPersonLegs list
Set up wearable eye view adjustment_submesh for Abyss hazmat (partial fix)
merge from smallbackpack_workshop_setup (missing .meta)
Correct occupation-over values for all dweller jumpsuits (fixes naked underwater dwellers)