1,132 Commits over 3,257 Days - 0.01cph!
Updating and hooking up more player seeds
Female models use V4 rig
Female body prefabs converted to prefab variants of the fbx
Added female skin set back into the skin collection
Texture updates
Adding another female head seed
Santa jacket uses neck_clothing bone to minimise twist deformation
Santa jacket/trousers lods (human version)
Santa jacket/trousers lods (citizen version)
Deleted test assets, added finished jacket, hat and trousers
Skinning, and .clothing files
Santa hat lods
Santa Jacket models/materials
Hat model and textures, fur shadergraph and material
Tpose for fingers in avatar
Correct meta rotations in the avatar (maybe)
Avatar fixes to prevent submerged animations
Updated rig to V4 with updated names
Mounted length set to 1.0
Mounted length set to 1.0
Quick burst cloth setup on flag
Setup with 4 spine bones (same as main)
Use spine3 twice in spinebone list (temp solution for spineIK errors)
Added art to shield wearables so they're displayed correctly in player preview
Updated female model to V3 rig and updated skin sets
merge from horse_yoke_tests
Updated skeleton in horse ragdoll
Added siege harness to horse ragdoll (hidden by default)
Adding updated siegeharness to testridable
Backpack model fixes for skinners
Fixed the siege harness in testridablehorse after the merge
Added blockout siege harness to testridablehorse
Burlap gloves viewmodel uses correct material
Fix for hands clipping through glove mesh in:
Burlap Gloves
TacticalGloves
LeatherGloves
NinjaSuit
Deflated nomad suit viewmodel gloves now the hands can be hidden, fixes clipping issues on gestures
Restrcting player seeds to single model for now
Merge from Halloween_2024/DraculaCape_Burstcloth
Added frontier hazmat_hitboxSystem to BurstClothTestbed scene
Added mocap sample clips
Improved hierarchy of cinematic prefab for Paddy
Increased lower chain damping to 0.2
Cape LODs skinned to spine4 to reduce snapping
merge from Halloween_2024
Dracula Cape texture fixes for back area which is now visible