userTaylor Reynoldscancel

1,132 Commits over 3,257 Days - 0.01cph!

6 Days Ago
More player seed work
7 Days Ago
Updating and hooking up more player seeds
7 Days Ago
Female models use V4 rig Female body prefabs converted to prefab variants of the fbx Added female skin set back into the skin collection
7 Days Ago
Texture updates Adding another female head seed
7 Days Ago
Cleanup
9 Days Ago
Santa jacket uses neck_clothing bone to minimise twist deformation
9 Days Ago
Santa jacket/trousers lods (human version)
9 Days Ago
Santa jacket/trousers lods (citizen version)
14 Days Ago
Deleted test assets, added finished jacket, hat and trousers Skinning, and .clothing files Santa hat lods
16 Days Ago
Santa Jacket models/materials
16 Days Ago
Hat model and textures, fur shadergraph and material
20 Days Ago
Tpose for fingers in avatar
20 Days Ago
Correct meta rotations in the avatar (maybe)
20 Days Ago
Avatar fixes to prevent submerged animations
21 Days Ago
Updated rig to V4 with updated names
23 Days Ago
Eye spec changes
23 Days Ago
Added playground.player
23 Days Ago
merge from main
23 Days Ago
Merge from 4 spine bones
28 Days Ago
Mounted length set to 1.0
28 Days Ago
Mounted length set to 1.0
28 Days Ago
Quick burst cloth setup on flag
29 Days Ago
Setup with 4 spine bones (same as main)
30 Days Ago
Female skinset setup
30 Days Ago
player preview fixes
30 Days Ago
Use spine3 twice in spinebone list (temp solution for spineIK errors)
30 Days Ago
player_model prefab work
30 Days Ago
Initial setup
36 Days Ago
Added art to shield wearables so they're displayed correctly in player preview
38 Days Ago
Updated female model to V3 rig and updated skin sets
50 Days Ago
merge from horse_yoke_tests
50 Days Ago
Updated skeleton in horse ragdoll Added siege harness to horse ragdoll (hidden by default)
50 Days Ago
Adding updated siegeharness to testridable
52 Days Ago
Backpack model fixes for skinners
55 Days Ago
Fixed the siege harness in testridablehorse after the merge
56 Days Ago
Added blockout siege harness to testridablehorse
56 Days Ago
Burlap gloves viewmodel uses correct material
58 Days Ago
Fix for hands clipping through glove mesh in: Burlap Gloves TacticalGloves LeatherGloves NinjaSuit
2 Months Ago
Deflated nomad suit viewmodel gloves now the hands can be hidden, fixes clipping issues on gestures
2 Months Ago
Example rock
2 Months Ago
Template rock
3 Months Ago
Male head B rig V3
3 Months Ago
Rig V3 setup
3 Months Ago
Restrcting player seeds to single model for now
3 Months Ago
Merge from Halloween_2024/DraculaCape_Burstcloth
3 Months Ago
Added frontier hazmat_hitboxSystem to BurstClothTestbed scene Added mocap sample clips Improved hierarchy of cinematic prefab for Paddy
4 Months Ago
Increased lower chain damping to 0.2
4 Months Ago
Cape LODs skinned to spine4 to reduce snapping
4 Months Ago
merge from Halloween_2024
4 Months Ago
Dracula Cape texture fixes for back area which is now visible