userTaylor Reynoldscancel

1,278 Commits over 3,865 Days - 0.01cph!

fixed incorrect transform for world model outline on hide_shirt and hide_skirt
merge from main
28 Days Ago
Added abyss helmet meshes to SkipInFirstPersonLegs list
29 Days Ago
Set up wearable eye view adjustment_submesh for Abyss hazmat (partial fix)
29 Days Ago
merge from smallbackpack_workshop_setup (missing .meta)
29 Days Ago
Correct occupation-over values for all dweller jumpsuits (fixes naked underwater dwellers)
29 Days Ago
enabled censor on tank top (so skins don't reveal nudity)
36 Days Ago
more texture tweaks
37 Days Ago
minor wooden helmet mesh tweak
37 Days Ago
small wooden pants mesh tweak
37 Days Ago
merge from WoodArmour_skinnable/V2
37 Days Ago
texture size pass
37 Days Ago
wooden pants mesh update texture import settings world model rename
37 Days Ago
Wood Jacket/Pants/Helmet texture updates Wood Jacket model update/world model
37 Days Ago
merge from main
56 Days Ago
Deleted FrogBoots_Charm_Old, seems to no longer be used anywhere
56 Days Ago
Stripped bind subsurface profile components from all charms (inherited from basecharm) Deleted FrogBootRubber SSP
57 Days Ago
Hairbun/ponytail proper material assignment in import settings
57 Days Ago
Remade ponytail/bun wood helmet conditionals (with consistent vertex order) Re-applied skin to all ponytail/bun meshes to keep bone list consistent Woodhelmet LOD2 keeps default mesh (so ponytail/bun doesn't dissapear)
58 Days Ago
bunny hat uses cap deformhair
58 Days Ago
merge from main
58 Days Ago
fixed clothing mannequin wearable (admin only)
2 Months Ago
added eye view adjustment submesh to arctic and nomad hazmats
2 Months Ago
added eye view adjustment submesh to makeshift hazmat
2 Months Ago
set renderers properly in male bun wearable
2 Months Ago
mesh tweaks to male and female pants
2 Months Ago
fixed missing buoyancy reference in playercorpsenew
2 Months Ago
hair set fixes
2 Months Ago
Ponytail/bun lod2 conditional setup Also fixed missing references for ponytail/bun LOD0/1 conditional meshes
2 Months Ago
crew/pixie lod2 conditional setup
2 Months Ago
Deleted 4k folders Updated materials that were referencing 4k textures Naming Fixes Unity 6 meta changes
2 Months Ago
merge from main
2 Months Ago
Midlength test setup
2 Months Ago
Tweaks to LOD textures for crew cut, ponytail and bun
2 Months Ago
Added metal/gloss map for pixie cut style as material block forces it to be too shiny without one Reduced lod textures from 512>256
2 Months Ago
merge from workshop_legacy_pose_client_fix
2 Months Ago
fix some warning spam in the iconrender scene in editor
2 Months Ago
Fixed use legacy bind pose being editor only
2 Months Ago
Updated prop renderer transforms for workshop gloves
2 Months Ago
Fixed egg suit's wrong orientation in paint mode
2 Months Ago
merge from additional_hairstyles
2 Months Ago
Tied back capmask fixes
2 Months Ago
Hair colour balance pass
2 Months Ago
merge from crew_cut_setup
2 Months Ago
merge from tied_back_hair_setup
2 Months Ago
morph cache add dye sets to hair sets
2 Months Ago
conditional hair setup (pointing to midlength meshes for now)
2 Months Ago
add to hair sets
2 Months Ago
Fixed missing skeletonskins
2 Months Ago
merge from crew_cut_setup (to avoid hair set conflicts)