1,062 Commits over 3,531 Days - 0.01cph!
Subtracting player models
fix for self-intersecting polygon error on playermodel
Playermodel and colliders use old LOD3 meshes
Default head uses old naming convention, updated skinsets.
Merge from skinupdates_2 (problematic meshes/colliders reverted)
fixed missing eyes on playermodel
Collider_legs correct name
removed eyelashes from male faces
Added much more baked lighting to light/asian textures to work better at low quality levels and in ambient lighting (other skintypes to follow)
Added AO to male specular
lighting added to dark male textures
eye's made glossier, but less spec
Female light texture updates
Female dark texture updates
Toned down female eyelash material
Adjusted head lod3 UVs (skinned mesh renderer unchanged)
deleted some faces of the inner mouth to avoid clipping some head types
updated player preview lighting
increased strength of eyebrows on male light texture a little
reduced size of scatter textures
fix for NRE spam in perf.playermodel
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Improved geometry and skinning on wrists/elbows
Haircap geometry is consistent across all male/female heads
Toned down scaling on some bones
Fixed player preview sometimes blinking backwards
Added more variation to dark skin colours
Possible fix for neck skinning problem on asianmale03
Updated skinning on tshirt
hide pants, shorts & gloves skinning updates
Makeshift Hazmat suit art
Fixed material artifact on hazmat suit
Improved glass on hazmat suit
Fixed missing mesh references in a couple of skinnables (meaning they couldn't be downloaded)
fixed frog boots clipping with pants
Viewmodel Clothing fbx files
Hand/arm meshes added to clothing .fbx
Added viewmodel clothing prefabs
Placeholder diving mask and fins art
Placeholder wetsuit art (missing female version for now)
Placeholder diving tank/regulator art
Added female wetsuit mesh
Diving tank/regulator LODs
Diving Mask LODs
Material fixes
Fixed missing LOD0 on diving mask
Moved viewmodel clothing meshes from prefabs/arms to their respective clothing folders.
Added wetsuit viewmodel
Inflated all viewmodels to work over the default arms and fit together nicely (glove/jacket combinations)