userTaylor Reynoldscancel

1,189 Commits over 3,378 Days - 0.01cph!

7 Years Ago
Controllers pause inputs setup. Pause button now toggles on controllers and keyboard
7 Years Ago
redid build settings (fix not building?)
7 Years Ago
Pause menu buttons do their stuff
7 Years Ago
Added pause menu Added pause state and gamestart state (separate from InPlay state)
7 Years Ago
Merge from Player&LevelSelectRework
7 Years Ago
removed playerarrayID and just use playerID for everything
7 Years Ago
Added playerarrayID to playerinstance
7 Years Ago
Added min player warning to player select
7 Years Ago
Player models spawn with same colours as in player select menu. Gameinstance uses array instead of list to store player prefab references
7 Years Ago
fixed NRE on back button in playerselect
7 Years Ago
fixed nre
7 Years Ago
made keyboard inputs be "Keyboard1" to account for how controller strings are handled (checkin if playerinstance is controller or keyboard)
7 Years Ago
Added level manager prefab. Setup levelSelect scene
7 Years Ago
Added colors and controller icons. Added Level select as separate menu. Player previews are maintained throughout scene changes.
7 Years Ago
Cleaner add players menu
7 Years Ago
Makeshift Hazmat suit art
7 Years Ago
made lobby spawn player previews, made contract clipping distance larger
7 Years Ago
Re-addded level3 and added to build
7 Years Ago
culled fovmesh from maskcamera in level02
7 Years Ago
Added descriptions to level select
7 Years Ago
Added new levels to build Made kitchen chair not cost 0
7 Years Ago
Added Multi-Level scene Made fov based on player height Scaled walls below ground Added playerblocker layer
7 Years Ago
Reduced height of walls again (maybe do an xcom style see through walls in the future?)
7 Years Ago
Added intro level
7 Years Ago
Make held items use same physmat as players (was getting stuck on corners)
7 Years Ago
Merge from PlayerCollisions
7 Years Ago
Added animations folder (implement if there's time)
7 Years Ago
Added palceholder stunned vfx, removed animator from playermodel
7 Years Ago
Dropped items in collision have velocity set to 0
7 Years Ago
Don't toss item on collision
7 Years Ago
Players drop items on collision
7 Years Ago
Updated T joint thickness
7 Years Ago
Initial knockback, placeholder stunned vfx
7 Years Ago
Dash VFX
7 Years Ago
FOV projector doesn't effect TransparentFX
7 Years Ago
Copied over Rust's asset importer (don't import materials/anims by default) Changed existing models import settings
7 Years Ago
Added quick stunned vfx prefab
7 Years Ago
deleted some unused scripts, changed some item costs
7 Years Ago
Added prototype dash
7 Years Ago
Cleaned out materials from items folder
7 Years Ago
Cleaned out junk folder, deleted a lot of unused stuff
7 Years Ago
Added a couple more pickupable items
8 Years Ago
hide pants, shorts & gloves skinning updates
8 Years Ago
Updated skinning on tshirt
8 Years Ago
Improved geometry and skinning on wrists/elbows Haircap geometry is consistent across all male/female heads Toned down scaling on some bones Fixed player preview sometimes blinking backwards Added more variation to dark skin colours Possible fix for neck skinning problem on asianmale03
8 Years Ago
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8 Years Ago
halterneck fix