1,132 Commits over 3,257 Days - 0.01cph!
Reworked Hazmat suit source files
Female variants /improved LODs of shorts, collaredshirt and tanktop
Improved bone armor textures
Correct over/under for bone armor/mask
Fixed bald patch on wolf head dress
Added skinned mesh collider
fixed wrong icon on halterneck
Matched bone scaling to what it was pre-patch
Added extra collider mesh for metal facemask
Fixed inconsistent bone scaling in the player preview, including the extreme boob sizes.
added bone info component with old values to playermodel
Eyebrows on all heads
Asian male variation
Added working player model prefab to playermodel scene
Reduced clipping on metal plate torso
Parented eyelids to eye bones
Fixed the normals I just broke
Femalehead.02 uses correct lods
Reduced clipping on bone armour pants
Men have manlier eyelashes
eyelashes use standard shader
Wood armour pants don't clip through other clothing items
Repositioned female model to better fit the old rig - should fix some of the body limb issues.
Added baked lighting to all player textures - materials should look way better in ambient light now.
Tweaked the skin lookups + materials to compensate for the new textures.
Reduced roadsign armour clipping, altered some other clothing meshes too to reduce clipping with items worn over them
Reduces seams in player model lods
Improved asian skin tones
Fixed missing skinned collider of some clothes
Imporved conform of LOD3 head shape. Removed any variations in collision meshes.
Added LOD3 for beanie, bandana, boonie and balaclava
A load more clothign fixes, breast size now effects some clothing items
clothing fixes, changed some parameters on the ragdoll to reduce some of the neck distortion
Hide shirt lod fixes + female version
First pass skin colours, clothing prefab fixes.
Asian head variation + materials