1,070 Commits over 3,531 Days - 0.01cph!
player_model fixes (fixes broken eyes, broken censor objects)
Added Pit Viper model/mats/textures
Added versions of ghost sheet and dracula cape without burst cloth rig
Added proxy cape models
Crocodile prefab references crocodile model (no longer model in animation fbx)
Split animations into separate .fbx files
Updated animations with correct scale (exported from source)
Folder/file cleanup
Renamed crcodile anims file
Updated DraculaCape with new settings
Raised charms to prevent clipping with hand
Added rigged model (separate model for now)
Frontier Hazmat viewmodel
Lods + bakedLOD textures/material
Added test fur trim setup to viewmodel
Model/Textures/Materials and prefab setup
Prisoner Hood world models
Added art for prisoner hood overlay
Fix minigun belt lod glitch
Added lods to minigunammopack wearable
Updated minigun ammo pack with final model (placeholder materials for now)
Heavy scientist suit can be equipped with backpacks
Heavy scientist suit tanks get hidden when backpack is equipped
Heavy Scientist viewmodel setup (for Paddy)
Split heavy scientist backpack into tanks + instruments
Minigun ammo backpack fixes/cleanup
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Added placeholder minigun ammo pack
Changed button design on large backpack
Updated player remains textures/materials
Updated player remains model/lods + prefab update
Updated player remains material (still wip)
Abyss hazmat helmet02/03 pipe fixes
Abyss hazmat helmet01 pipe fixes
Updated third person model and world model
Deleted old placeholder model
Updated model/prefabs
Added Christoffer's WIP textures
Added holster mount bone to backpack wearables which gets retargeted
Updated large backpack with a better placeholder (tinted arctic hazmat bag)
Added Nacho's small backpack art
fixed third person speargun offset
Added "Use Scene Transforms" option, to override the stored transforms
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SkinDefault subsurface profile tweaks
merge from modelviewerfixes
Small backpack art, cherry picked from
90436 (wrong branch)