1,132 Commits over 3,257 Days - 0.01cph!
skinning tweaks in ghost sheet
Increased number of burstcloth bones in ghost costume
WIP vertex paint for wind shader
Dracula cape lods
Dracula cape no longer hides hair
Material adjustments
Updated skinning
Proper burstcloth bone names
Added high bone count test
Temporarily disable cloth sash
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merge from ghost_sheet_fixes
Initiall burst cloth setup
Dracula cape mesh/textures
WIP prefab setup
Parachute/ParachuteBag cinematic textures
Parachute backpack texture updates
Added detail layer to parachute materiall
Added parachute bag world model
female parachute bag prefab
skinning fix on parachute left handle
Added parachute backpack lods to deployed prefab
Added lods to parachute backpack (not in deployed backpack yet)
Added unpacked parachute art
Parachute Backpack updated art
Added parachute canopy art
small backpack .item changes
Added small backpack skinned model/prefab
Added temp parachute backpack model
Detached backpack models from makeshift + nomad
Set up all hazmat prefabs to remove backpack models
Diver suit texture updates
Proper directory for tank 4 cinematic textures
helmet variation 1 & 4 cinematic textures
Tank 2 & 3 cinematic textures
CylinderVar4 cinematic textures
Added helmet var 3 to cinematic rig, added helmet var 3 mats/4k textures
Detached small wheel in cinematic rig
Diver Suit model/materials/textures
Added modelviewer.charms scene
Added basecharm and rotating discoball charm
Charm setup for custom smg
Alfie's pixel SMG charm setup
Updated generic circle charm
Added "setaccessoryid" console command for testing
Added generic circle charm