userTaylor Reynoldscancel

1,189 Commits over 3,378 Days - 0.01cph!

8 Months Ago
Added female version of shirt with updated rig
8 Months Ago
Added shirt model with updated rig
8 Months Ago
Moving rig and settings from proxy model to final model
8 Months Ago
More settings tweaks Proxy model skeleton hierarchy fixes
8 Months Ago
More proxy test settings
8 Months Ago
Merge from MummyMask
8 Months Ago
merge from FrankensteinMask
8 Months Ago
Added Waterwell NPC Mask model/materials Deleted waterwell modelviewer files
8 Months Ago
waterwell modelviewer
8 Months Ago
Frontier hazmat LOD2 excludes burst cloth bones Increased tunic controller LOD distance
8 Months Ago
Mounted length modifier in Frontier Hazmat changed to 1.0 (was 0)
8 Months Ago
Frontier hazmat backpiece removed when backpack is equipped
8 Months Ago
waterwell shopkeeper jumpsuit prefab and inventory
9 Months Ago
waterwell shopkeeper materials
9 Months Ago
Minor fixes to viewmodel mesh Viewmodel gloves hide hands
9 Months Ago
Parent tunic controller to pelvis & add bone retarget
9 Months Ago
Added proxy test with more strategic bone placements
9 Months Ago
Fixed problem with blue viper material
9 Months Ago
Merge from main
9 Months Ago
Added back in pouch/satchel constraints (got nuked somehow)
9 Months Ago
World model
9 Months Ago
4x tunic bones test
9 Months Ago
Skeleton updates Mesh lods skinning/setup Burst Cloth controllers lod out
9 Months Ago
Skinning updates, burst cloth tweaks
9 Months Ago
Tunic rig/burst cloth setup, still WIP
9 Months Ago
Pouch/Satchel rig/burst cloth setup
9 Months Ago
Belt pelt constraints setup Added mantle/head back into prefab
9 Months Ago
Bone retarget on belt pelt bones
9 Months Ago
Added root bone above belt pelts Setup burst cloth for belt pelts
9 Months Ago
Added belt pelts to skeleton/prefab
9 Months Ago
Updated backpack pelt constraints
9 Months Ago
Frontier bag cloth material
9 Months Ago
Backpack pelt constraints
9 Months Ago
Updated model Updated backpack settings
9 Months Ago
Backpack/Backpack Pelts setup
9 Months Ago
Added body mesh back into prefab
9 Months Ago
Updated frontier hazmat rig, skeleton definition & prefabs (just backpack for now)
10 Months Ago
Added Natural Dye set and some colours
10 Months Ago
Hair Dye properties work with the standard shader (just colour for now) Hair Cap no longer does incorrect gamma adjustment
10 Months Ago
Debug hair dye setups Debug hair cap geometry
10 Months Ago
Style 02 setup/debug
10 Months Ago
Added head.male.average
10 Months Ago
Added mid skin materials Added mid head variation Added EyeAO materials
10 Months Ago
Playground.Player scene updates
10 Months Ago
Updated skinning on male player model with forearm twist bones and elbow twist bone
10 Months Ago
Added new head to skinset.male
10 Months Ago
Reset skin colour gradient on all skin sets (for now)
10 Months Ago
Updated player_model bind pose