userTaylor Reynoldscancel

1,041 Commits over 3,104 Days - 0.01cph!

1 Year Ago
Handle some errors when using paste component values, skydome rotation can be stored
1 Year Ago
Added missing gingerbreadwoman.ztl
1 Year Ago
ModelViewer scene settings match default Rust settings
1 Year Ago
Automatically set layer of objects in Model holder so they don't show up in reflections, updated scenes
1 Year Ago
Added sky settings
1 Year Ago
Added options for NGSS softness, added canvas prefab for overlays, added glock scene
1 Year Ago
ModelViewer scene updates
1 Year Ago
Added bloom and tonemapping options
1 Year Ago
Added sharpness/vignette settings
1 Year Ago
Added distortion options (chromatic aberration and barrel/pincushion)
1 Year Ago
Added dof settings
1 Year Ago
Clamp the aspect ratios
1 Year Ago
Added existing overlays (rule of thirds, golden ratio, crosshair, aspect ratio) and new safe frames overlay
1 Year Ago
WASD movement, in case anyone uses it
1 Year Ago
Frame selected on start, some cleanup
1 Year Ago
Properly encapsulate bounds of target object and FOV to frame selected
1 Year Ago
initial maincamera parameters
1 Year Ago
reflection settings, temp postprocess settings
1 Year Ago
copied default ao settings from rustcamera
1 Year Ago
Added AO settings, added modelviewercamera prefab
1 Year Ago
Added test shadow settings, some cleanup
1 Year Ago
baseline camera controls
1 Year Ago
source file updates
1 Year Ago
Added gingerbread woman variant
1 Year Ago
Gingerbread man model updates
1 Year Ago
Gingerbread man source updates
1 Year Ago
Gingerbread man sources
1 Year Ago
Gingerbreadman model/texture updates
1 Year Ago
Gingerbread man texture import settings
1 Year Ago
Gingerbread man proper skinning pass
1 Year Ago
Gingerbread man model/textures/prefab
1 Year Ago
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fixed perf.playermodel scene
1 Year Ago
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1 Year Ago
art drop
1 Year Ago
Texture updates
1 Year Ago
Added variant, updated outfit vmdl
1 Year Ago
Source objs for Maxime + textures
1 Year Ago
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