1,041 Commits over 3,104 Days - 0.01cph!
Handle some errors when using paste component values, skydome rotation can be stored
Added missing gingerbreadwoman.ztl
ModelViewer scene settings match default Rust settings
Automatically set layer of objects in Model holder so they don't show up in reflections, updated scenes
Added options for NGSS softness, added canvas prefab for overlays, added glock scene
ModelViewer scene updates
Added bloom and tonemapping options
Added sharpness/vignette settings
Added distortion options (chromatic aberration and barrel/pincushion)
Added existing overlays (rule of thirds, golden ratio, crosshair, aspect ratio) and new safe frames overlay
WASD movement, in case anyone uses it
Frame selected on start, some cleanup
Properly encapsulate bounds of target object and FOV to frame selected
initial maincamera parameters
reflection settings, temp postprocess settings
copied default ao settings from rustcamera
Added AO settings, added modelviewercamera prefab
Added test shadow settings, some cleanup
Added gingerbread woman variant
Gingerbread man model updates
Gingerbread man source updates
Gingerbreadman model/texture updates
Gingerbread man texture import settings
Gingerbread man proper skinning pass
Gingerbread man model/textures/prefab
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fixed perf.playermodel scene
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Added variant, updated outfit vmdl
Source objs for Maxime + textures
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