1,132 Commits over 3,257 Days - 0.01cph!
GSD Eyelids skinning & GSD XML export
fixed offset jaw in GSD_LOD0
Dogmesh_2023 file. Skin XMLs for each type + harness
Retriever, Retriever Owned and Harness update
merge from TransparencyUVChannels
Updated blendshape file with new skinning pass
Fix for pointer events update
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fix for gsd_owned's broken fur
fix for standard-wind-specular
Updated rig models for all dog variants, lods.
Updated dog source models
updated dog source models
Updated harness model with collar lods
Harness with updated rig + lods
updated dog source models
Retriever lods, added Retriever_Owned model for new rig
UV0/UV1 transparency option for Standard/StandardSpecular/StandardClothSpecular/StandardWind/StandardWindSpecular shaders
Retriever/Retriever_Owned prefabs
Harness attire art/prefab
Added Mastiff, updated other dog models to fit new rig work
Reset ALL pieces if there's a bad kickoff so people don't knock all your pieces away before the game starts
Fixed ball effect not working on first kickoff
Restart happens after a few seconds, whistle goes after goal
Whistle sounds for both teams, goal volume is no longer returned in trace
Updated ball mesh
Fixed bug where red player couldn't kick off
Timer counts down properly
UI for ending game, game flow
Round time is 3mins
Stop players from playing when game is over
added console command to start game, for testing
add particles to precache, code cleanup
more console commands
Added sound listener and set up sounds for ball
sound listener lerps a bit between world origin, camera pos and the ball so sounds are directional a bit
ball is a bit bouncier in Z axis, gravity slightly reduced. Fixed pieces having velocity after respawn
Fixed pieces spawning with cooldown already
fixed cooldown being reset by ball
fixing a few bugs with power line effect on opponents
pieces array is now IList so it's networked
debug overlay on opponent's selected piece
display opponents aim line (finally!)
networked score
scoreboard UI hooked up, names + score working now
game cleanup
a bit of cleanup, some network tests
properly set canSelect
can only select pieces when 2 players are connected
very rough implementation of only allowing the kicker to kickoff