1,104 Commits over 3,227 Days - 0.01cph!
Copied over Rust's asset importer (don't import materials/anims by default) Changed existing models import settings
Added quick stunned vfx prefab
deleted some unused scripts, changed some item costs
Cleaned out materials from items folder
Cleaned out junk folder, deleted a lot of unused stuff
Added a couple more pickupable items
hide pants, shorts & gloves skinning updates
Updated skinning on tshirt
Improved geometry and skinning on wrists/elbows
Haircap geometry is consistent across all male/female heads
Toned down scaling on some bones
Fixed player preview sometimes blinking backwards
Added more variation to dark skin colours
Possible fix for neck skinning problem on asianmale03
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fix for NRE spam in perf.playermodel
reduced size of scatter textures
increased strength of eyebrows on male light texture a little
updated player preview lighting
deleted some faces of the inner mouth to avoid clipping some head types
Adjusted head lod3 UVs (skinned mesh renderer unchanged)
Toned down female eyelash material
Female dark texture updates
Female light texture updates
lighting added to dark male textures
eye's made glossier, but less spec
Added much more baked lighting to light/asian textures to work better at low quality levels and in ambient lighting (other skintypes to follow)
Added AO to male specular
removed eyelashes from male faces
Collider_legs correct name
fixed missing eyes on playermodel
Merge from skinupdates_2 (problematic meshes/colliders reverted)
Playermodel and colliders use old LOD3 meshes
Default head uses old naming convention, updated skinsets.
fix for self-intersecting polygon error on playermodel
Subtracting player models
Cherrypicking only player model changes (may be temporary)
Isolated clothing changes
Isolated player model changes (no clothing updates)
Subtracted player models (again)
Merge skinupdates to main