userTaylor Reynoldscancel

1,192 Commits over 3,408 Days - 0.01cph!

7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Name fix for leather glove world models
7 Years Ago
Missing burlap glove world models
7 Years Ago
Tactical Gloves assets
7 Years Ago
Roadsign Gloves assets
7 Years Ago
Burlap Gloves assets
7 Years Ago
Underwear art assets
7 Years Ago
Cleaned up obsolete scuba files
7 Years Ago
Scuba gear world models
7 Years Ago
Updated DivingTank, DivingMask and DivingFins art
7 Years Ago
Removed detail layer from hoodie material
7 Years Ago
Added detail layer to hoodie material Added UV2 for detail layer to hoodie Added knitted fabric detail textures
7 Years Ago
Turned shadows off for all viewmodel clothing
7 Years Ago
Added wetsuit viewmodel Inflated all viewmodels to work over the default arms and fit together nicely (glove/jacket combinations)
7 Years Ago
Moved viewmodel clothing meshes from prefabs/arms to their respective clothing folders.
7 Years Ago
Fixed missing LOD0 on diving mask
7 Years Ago
Diving Mask LODs Material fixes
7 Years Ago
Dving Fins LODs
7 Years Ago
Diving tank/regulator LODs
7 Years Ago
Wetsuit LODs
7 Years Ago
Added female wetsuit mesh
7 Years Ago
Placeholder diving tank/regulator art
7 Years Ago
Placeholder wetsuit art (missing female version for now)
7 Years Ago
Placeholder diving mask and fins art
7 Years Ago
Hand/arm meshes added to clothing .fbx Added viewmodel clothing prefabs
7 Years Ago
Viewmodel Clothing fbx files
7 Years Ago
fixed frog boots clipping with pants
7 Years Ago
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7 Years Ago
Fixed missing mesh references in a couple of skinnables (meaning they couldn't be downloaded)
7 Years Ago
fix for LOS mesh being too low
7 Years Ago
Changed volume of music, made music pause on level finish and reset on level start
7 Years Ago
Main menu quit
7 Years Ago
Fixed material artifact on hazmat suit Improved glass on hazmat suit
7 Years Ago
Makeshift Hazman prefab
7 Years Ago
Other levels use new FOV method
7 Years Ago
Added contract in/out animations (not implemented yet) added temp music (missing from other commit)
7 Years Ago
Made objects scale in item preview (rough implementation), added first pass music controller
7 Years Ago
Security guard model
7 Years Ago
Added a bunch of items, and random color for books
7 Years Ago
Commented out EdgeThreshold stuff temporarily
7 Years Ago
Additive Culled shader
7 Years Ago
Merge from main
7 Years Ago
Changed to using linecast for detecting LOS of item
7 Years Ago
Merge from player pickup changes
7 Years Ago
correct obstacle layer on player prefab
7 Years Ago
Moved emissive material logic to the item script, picking up and dropping items work, needs cleanup
7 Years Ago
cleanup
7 Years Ago
More reliable method of prioritising target item (needs cleanup), items not in line of sight can't be selected