1,181 Commits over 3,378 Days - 0.01cph!
Player models spawn with same colours as in player select menu. Gameinstance uses array instead of list to store player prefab references
fixed NRE on back button in playerselect
made keyboard inputs be "Keyboard1" to account for how controller strings are handled (checkin if playerinstance is controller or keyboard)
Added level manager prefab. Setup levelSelect scene
Added colors and controller icons. Added Level select as separate menu. Player previews are maintained throughout scene changes.
Makeshift Hazmat suit art
made lobby spawn player previews, made contract clipping distance larger
Re-addded level3 and added to build
culled fovmesh from maskcamera in level02
Added descriptions to level select
Added new levels to build
Made kitchen chair not cost 0
Added Multi-Level scene
Made fov based on player height
Scaled walls below ground
Added playerblocker layer
Reduced height of walls again (maybe do an xcom style see through walls in the future?)
Make held items use same physmat as players (was getting stuck on corners)
Merge from PlayerCollisions
Added animations folder (implement if there's time)
Added palceholder stunned vfx, removed animator from playermodel
Dropped items in collision have velocity set to 0
Don't toss item on collision
Players drop items on collision
Updated T joint thickness
Initial knockback, placeholder stunned vfx
FOV projector doesn't effect TransparentFX
Copied over Rust's asset importer (don't import materials/anims by default) Changed existing models import settings
Added quick stunned vfx prefab
deleted some unused scripts, changed some item costs
Cleaned out materials from items folder
Cleaned out junk folder, deleted a lot of unused stuff
Added a couple more pickupable items
hide pants, shorts & gloves skinning updates
Updated skinning on tshirt
Improved geometry and skinning on wrists/elbows
Haircap geometry is consistent across all male/female heads
Toned down scaling on some bones
Fixed player preview sometimes blinking backwards
Added more variation to dark skin colours
Possible fix for neck skinning problem on asianmale03
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fix for NRE spam in perf.playermodel
reduced size of scatter textures
increased strength of eyebrows on male light texture a little
updated player preview lighting
deleted some faces of the inner mouth to avoid clipping some head types