1,271 Commits over 3,804 Days - 0.01cph!
Rescaled Stag textures from 4k>2k (oops)
Added Stag fuzz mask
Bear fur doesn't cast shadows
Bear fur material tweaks
Bear fur model/prefab updates
Updated Bear model/textures/prefabs
Moved bear animation fbx's to their own folder
Boar prefab updates
Boar Materials/Textures
Move Boar animations to separate folder
Updated Wolf model/textures/prefabs
Moved wolf animation fbx's to their own folder
Updated Stag model/textures/prefabs
Moved animation fbx's to their own folder
Pose assets now use transforms instead of muscle values
Reworked everything to use selection instead of gameobject references
Save/Load uses file dialogs
Deleted old pose assets
PlayerPose saves as local instead of world
Create>PlayerPose added to rust folder
Merge from old PoseTools branch
merge from main (46905 changeset)
Minigun models/textures/materials (world and viewmodel)
Ammo Pack meshes//textures/materials
Added horse armour models to ragdoll prefab
Updated Skeleton.Horse with new horse body mesh name
Added motion fix to mane/fringe
Added skinned mesh collider to body LOD3
Added armour to testridablehorse
Added head collar materials/textures
Split horse into body/mane/fringe to hide gameobjects when armour is applied
Added all armour types to horse FBX
Updated wild horse prefab
Horse wood armour meshes/textures/materials
Deleted unused pre-rework horse assets
Added primitive screencapture to .png sequence
Camera override + example assets
merge from PlayerPresentation
Player presentation example assets
merge from RebindSkinnedMeshRenderer
check root bone is valid
correctly transfer bounds
cherrypick jumpsuit art from jumpsuit branch
can input an array of gameobjects to rebind
Rebind SkinnedMeshRenderer editor script
Clothing items use correct avatar (RustPlayerAvatar)
Read/write off on all clothing items, index format set to 16.
horse armour world models
fix for ragdoll's eyes popping out
Added horse armour models to ragdoll prefab
Updated Skeleton.Horse with new horse body mesh name