userTaylor Reynoldscancel

1,192 Commits over 3,408 Days - 0.01cph!

8 Years Ago
Fixed post game back to menu buttons
8 Years Ago
Added prototype level with hand in volume on moving platform
8 Years Ago
Added scene view sync (third party) Make items drop from above if they fall out of the world added intro time to coop game mode (so we can skip it when testing)
8 Years Ago
Controllers pause inputs setup. Pause button now toggles on controllers and keyboard
8 Years Ago
redid build settings (fix not building?)
8 Years Ago
Pause menu buttons do their stuff
8 Years Ago
Added pause menu Added pause state and gamestart state (separate from InPlay state)
8 Years Ago
Merge from Player&LevelSelectRework
8 Years Ago
removed playerarrayID and just use playerID for everything
8 Years Ago
Added playerarrayID to playerinstance
8 Years Ago
Added min player warning to player select
8 Years Ago
Player models spawn with same colours as in player select menu. Gameinstance uses array instead of list to store player prefab references
8 Years Ago
fixed NRE on back button in playerselect
8 Years Ago
fixed nre
8 Years Ago
made keyboard inputs be "Keyboard1" to account for how controller strings are handled (checkin if playerinstance is controller or keyboard)
8 Years Ago
Added level manager prefab. Setup levelSelect scene
8 Years Ago
Added colors and controller icons. Added Level select as separate menu. Player previews are maintained throughout scene changes.
8 Years Ago
Cleaner add players menu
8 Years Ago
Makeshift Hazmat suit art
8 Years Ago
made lobby spawn player previews, made contract clipping distance larger
8 Years Ago
Re-addded level3 and added to build
8 Years Ago
culled fovmesh from maskcamera in level02
8 Years Ago
Added descriptions to level select
8 Years Ago
Added new levels to build Made kitchen chair not cost 0
8 Years Ago
Added Multi-Level scene Made fov based on player height Scaled walls below ground Added playerblocker layer
8 Years Ago
Reduced height of walls again (maybe do an xcom style see through walls in the future?)
8 Years Ago
Added intro level
8 Years Ago
Make held items use same physmat as players (was getting stuck on corners)
8 Years Ago
Merge from PlayerCollisions
8 Years Ago
Added animations folder (implement if there's time)
8 Years Ago
Added palceholder stunned vfx, removed animator from playermodel
8 Years Ago
Dropped items in collision have velocity set to 0
8 Years Ago
Don't toss item on collision
8 Years Ago
Players drop items on collision
8 Years Ago
Updated T joint thickness
8 Years Ago
Initial knockback, placeholder stunned vfx
8 Years Ago
Dash VFX
8 Years Ago
FOV projector doesn't effect TransparentFX
8 Years Ago
Copied over Rust's asset importer (don't import materials/anims by default) Changed existing models import settings
8 Years Ago
Added quick stunned vfx prefab
8 Years Ago
deleted some unused scripts, changed some item costs
8 Years Ago
Added prototype dash
8 Years Ago
Cleaned out materials from items folder
8 Years Ago
Cleaned out junk folder, deleted a lot of unused stuff
8 Years Ago
Added a couple more pickupable items
8 Years Ago
hide pants, shorts & gloves skinning updates
8 Years Ago
Updated skinning on tshirt
8 Years Ago
Improved geometry and skinning on wrists/elbows Haircap geometry is consistent across all male/female heads Toned down scaling on some bones Fixed player preview sometimes blinking backwards Added more variation to dark skin colours Possible fix for neck skinning problem on asianmale03
8 Years Ago
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8 Years Ago
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