34,594 Commits over 4,444 Days - 0.32cph!
merge from batteringram_fuel_protection
merge from vending_stats_fix_3
merge from horse_gravity_fix
merge from clothing_items_dissapearing_fix
merge from ix_quick_craft_5x
merge from primitive_gamemode_changelog
merge from primitive (only change is Reapplied
112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706))
merge from explosive_pickup
merge from catapult_ammo_ui_fix
merge from mini_crossbow_postnetworkupdate_nre
merge from fleck_memory_fixes
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Restore siege weapons research costs
merge from batteringramdoor_nre_fix
merge from highwalls_recipe_fix
merge from highwalls_recipe_fix
Cherry pick
112675 - fix medieval barricade unlocking
Phrases update
Fixed double space in shield item descriptions
Fixed static ballista using the mounted ballista description
Fixed medieval sheet double door having two different tokens
merge from store_medieval_pack
merge from store_medieval_pack
Generate manifest to prevent build server from failing when generating manifest remotely
merge from lumberjackhoodieskinfix
Merge from menu_friends_list
- Fix broken projectile velocity normal calculation
- Allow automatic normal translation to be automatic, on or off
- Attempted to fix match orientation (might need some more minor tweaks)
Subtract
109698 - fix client parenting issue with thrown explosives (c4, satchels)
Fixed ItemModProjectileRadialDamage (explo ammo) only damaging doors
Merge from fixFsmErrorLogs
Merge from fixFsmErrorLogs
Removed ballista rotation speed log
merge from save264 - Staging wipe
cherrypicking
110851 Fix heli targeting scientists
Fixed TerrainTexturing.Instance not being updated in Setup()
Added "Stack" button to F1 item icons to award a max stack of the item.