30,420 Commits over 3,806 Days - 0.33cph!
Clear looking at data if the trace is rejected on the final menu options test
Moved ViewmodelClothing ForceLabel from OnValidate to DoPrepare
Moved Model ForceLabel from OnValidate to DoPrepare
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subtracting
56232 - see Asana ticket
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Reserialized prefabs in Assets/Prefabs (counting 5355)
Reserialized prefabs in Assets/bundled/Prefabs/fx (all 1092 of them)
Explicitly running PreparePrefabs on all prefabs (only changed 8 files though)
Merge from prefab_build_optimizations (this doesn't do anything on its own, it's just an editor tool)
merge from /growable_rain
Added support for maxreceivetime to Steam Networking
Merge from lower_face_wearable
merge from /InteractionFix
Merge from skin_editor_improvements
Merge from halloween_2020/halloween_2020_patch (skull trophy gib fixes)
Merge from demo_toggle_nvg
improved small oil refinery placement on sloped terrain
Refreshed Prefabs.txt and Prefabs.unity for the SDK
Monument markers fall back to root game object name when phrase is not set
Added assets/bundled/prefabs/modding/monument_marker.prefab for custom map monument markers (displayed name is taken from the PrefabData "category" string)
Add support for promoting players to team leader from the app
Merge from demo_toggle_nvg
Added /hidden_changes.conf to the global ignore list, allowing for locally hiding changes to specific files or directories
Ignore phone and midi client folders in plastic
enabled overcast weather type chance 0.1 again
merge from /clothingfixes
merge from /Picture Frames
Disabled async Steam callbacks, tick them on the main thread instead
fixed allowing deployment of water purifier inside cauldron
allow deployment on repairbench
merge from codelock_backspace
merge from skull_spikes_pickup
merge from respawn_button_spacing
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merge from TaxiFrontTradeHotfix