branchrust_reboot/maincancel

30,420 Commits over 3,806 Days - 0.33cph!

4 Years Ago
Change front sliding windows on armoured passenger module to Generic physic (sic) material
4 Years Ago
codegen and phrases check
4 Years Ago
Fixed phone booth collider getting stripped on server
4 Years Ago
Committing prefab auto-updates so the build server doesn't have to update / revert them every build
4 Years Ago
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4 Years Ago
[Editor only] Set "drawinteraction" to true in the console or toggle "Draw Interaction" in the Rust Editor window to get a visual text display of exactly what the player is currently looking at and where it is
4 Years Ago
Send the logo image URL to Rust+
4 Years Ago
Add server.logoimage to specify a URL for a circular server logo (up to 256x256)
4 Years Ago
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4 Years Ago
Fix player ref in CanBeLooted in ModularVehicleShopFront
4 Years Ago
Set sliding windows on armoured modules to Generic material so they don't get decals. Decals didn't move when the sliders moved.
4 Years Ago
Line endings only
4 Years Ago
Prevent taxi trade box being usable at all when dismounted
4 Years Ago
Potential NRE fix in PlayerVoiceRecorder
4 Years Ago
Made the velocity restore when taking out a road sign in a modular car one frame faster
4 Years Ago
Fixed pickup/put down sfx not working in builds
4 Years Ago
Fix kick button interaction showing up even when the button itself was unavailable
4 Years Ago
Fix taxi mount position
4 Years Ago
Added additional null check in CheckLookingAtVisible
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from voiceprops
4 Years Ago
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4 Years Ago
Glass and decals didn't play nicely on taxi module (spaced out from the renderer, sometimes wrong angle, all decals were cleared together even on the stronger glass front that hadn't broken yet). Changed glass physic material (sic) to Generic to remove decals.
4 Years Ago
Merge TaxiModule -> Main
4 Years Ago
Allow cars hitting road signs to keep most of their velocity if the sign is destroyed on the next tick
4 Years Ago
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4 Years Ago
Fix kick button not working from rear seats module
4 Years Ago
Move client method
4 Years Ago
- Added support for conditionals based on module exact match, rather than just module type. - Added support for storage module sub-entities to be conditional themselves. - Used the above new features to no longer show the dropbox or kick button if one taxi module is behind another.
4 Years Ago
Disabled Ridable Horse and MotorRowboat population - issue with purchased population counted towards wild population causes populations to be destroyed on initial server restart
4 Years Ago
Added WeatherPresetType.Cinematic (never triggered by the automatic weather system, but can be loaded with weather.load)
4 Years Ago
phrases
4 Years Ago
Send replicated convars in ClientReady to ensure the level has already been loaded on the client (cc rohan, please double check)
4 Years Ago
reduced wetness from rain
4 Years Ago
Added wetness_rain and wetness_snow convars to adjust how wet players get
4 Years Ago
Climate.GetThunder NRE fix
4 Years Ago
reduced range of bandit sentry
4 Years Ago
Merge from voiceprops
4 Years Ago
Stables menu background video
4 Years Ago
added phone to compound sell orders
4 Years Ago
Fixed taxi module kick button not working when looked directly at from the seat of an armoured module. This required a refactor of CheckLookingAtVisible to find a shared vehicle base parent.
4 Years Ago
Seat collider fixes
4 Years Ago
Merge TaxiModule -> Main. Removes the gap between modules when connecting a taxi module behind an armoured one.
4 Years Ago
Merge from demo_toggle_nvg
4 Years Ago
Merge from voiceprops
4 Years Ago
Merge from elevator_block (elevator power usage is now 5 all the time, forgot to merge this earlier in the month)
4 Years Ago
Created a boot icon. Now using it for the taxi module passenger button. Also fixed incongruous settings on joystick icon
4 Years Ago
Update taxi module inventory icon
4 Years Ago
Roadsign pole colliders now match the actual thickness of the pole