branchrust_reboot/maincancel

30,480 Commits over 3,836 Days - 0.33cph!

6 Years Ago
Added workaround for QualitySettings.masterTextureLimit not working properly with arrays Fixed terrain texture resolution not reacting to changes in graphics quality level
6 Years Ago
pumpkins and corn and now stackable and no longer have condition skin approval files
6 Years Ago
missing file
6 Years Ago
fixed invisible supply signal smoke removed debug.logs
6 Years Ago
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6 Years Ago
nre fixes
6 Years Ago
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6 Years Ago
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6 Years Ago
added recycler just outside bandit town casino !fixed disable broadcast on shopkeepers oops fixed being able to turn recycler on/off if you are not the user
6 Years Ago
inventory.give takes item condition as an optional third parameter
6 Years Ago
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6 Years Ago
Eliminated GC from TOD image effects
6 Years Ago
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6 Years Ago
removed GC allocs from hostileNote removed GC allocs from LookAtPlant
6 Years Ago
eliminated GC allocs from nametags
6 Years Ago
Fixed recurring GC allocs in postopaque, deferredext, water, atmosvol, TAA, bloom and articulated occludee
6 Years Ago
Fixed skinned mesh renderer bounds not always refreshing when rendering icons (could lead to odd icon scales) Rebuilt all skin icons
6 Years Ago
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6 Years Ago
UpdateColor NRE fix
6 Years Ago
nametag perf test
6 Years Ago
Skin update
6 Years Ago
Fixed skins still downloading even if shipped with the game (regression from 28022)
6 Years Ago
Added culling.debug filtering by camera culling mask and debug layer filter
6 Years Ago
Fixed imposter billboard orientation in shadow pass
6 Years Ago
skin approval
6 Years Ago
Merge from bandit_perf
6 Years Ago
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
6 Years Ago
Underwater crates sync position
6 Years Ago
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
6 Years Ago
Compile fix
6 Years Ago
Rebundling textures so future additions only require 1-2 bundles to be changed
6 Years Ago
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6 Years Ago
fixed boats decaying while in use
6 Years Ago
Skin update
6 Years Ago
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6 Years Ago
Updated skin icons
6 Years Ago
Fixed exception on workshop skins that aren't installed at all and only exist in the cache
6 Years Ago
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6 Years Ago
Fixed build server moving texture bundles to wrong folder when using -buildTo
6 Years Ago
Include skins in main install
6 Years Ago
changed size of L96 normals
6 Years Ago
L96, prefab, materials and collision mesh. (includes world model, same with 8x scope)
6 Years Ago
8x scope, materials, prefab and collision mesh
6 Years Ago
Removed asset bundle splitting, see if that works
6 Years Ago
Fix custom spread curves sometimes being stomped by modulation Tree fall sound tweaks
6 Years Ago
Ambience fix for real this time
6 Years Ago
Bandit guards are now more reactive to explosives. Guards put at base level of dredge. Bandit town scene2prefab.
6 Years Ago
Fixed RHIB glitchy visuals under shader level 300
6 Years Ago
Potential ambience fix #2