branchrust_reboot/maincancel

30,480 Commits over 3,836 Days - 0.33cph!

6 Years Ago
Eliminated GC allocs from ESPCanvas Eliminated GC allocs from LifeScale
6 Years Ago
Rearranged graphics settings to make a bit more sense Moved experimental, slow features (grass shadows + contact shadows) to their own section
6 Years Ago
skin approval files
6 Years Ago
Turned on graphics jobs
6 Years Ago
NPC improved firearm usage when standing up from being ducked behind partial cover.
6 Years Ago
NPCs stick better to the ground (and floats just above it).
6 Years Ago
Some more NPC cleanup. Idle voices should now work properly.
6 Years Ago
NPC load balancing improvements.
6 Years Ago
NPC cleanup pass. NPC movement now ticked via repeated invoke, not load balanced tick.
6 Years Ago
NPC heading can't be zero. NPCs won't kill family members.
6 Years Ago
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6 Years Ago
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6 Years Ago
Cherry picking 28210
6 Years Ago
Fixed smoke grenade ordering issue with some glass windows
6 Years Ago
nre fix smoke effect no longer gone forever outside network range
6 Years Ago
New AI use radio comm voices. New AI goes dormant properly now.
6 Years Ago
Subtracting 28202
6 Years Ago
terrain blend maps for swamps and bandit town fixed water surface size/shape in them
6 Years Ago
Validate position checks in new AI.
6 Years Ago
Subtracting 28192
6 Years Ago
New AI can't be wounded.
6 Years Ago
Removed rigidbody from lanterns in bandit town Scene2prefab
6 Years Ago
can no longer use smoke grenades under water
6 Years Ago
A bit more robust AI sensation data being sent out when explosives explode.
6 Years Ago
Fuckin NavMeshGridCell
6 Years Ago
Refactored prefab pool prewarming Increased prefab pool prewarm count (test)
6 Years Ago
Skip LOD OnEnable / OnDisable while prewarming prefab pool
6 Years Ago
Removed ancient unused broken gib prefab
6 Years Ago
Updated manifest
6 Years Ago
Merged from AI improvement branch.
6 Years Ago
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6 Years Ago
Merge from combinedfog
6 Years Ago
smoke grenade NRE fix
6 Years Ago
Run prefab pool warmup after destroying map entities (otherwise warmed entities will be destroyed)
6 Years Ago
Fixed IndexOutOfRangeException during prefab pool warmup Fixed initial missing audio issues from prefab pool warmup
6 Years Ago
Compile fix
6 Years Ago
Unified "GameManager Warmup" and "Asset Warmup" to avoid doing duplicate work
6 Years Ago
Bandit Town shopkeeper room dressing Bandit Town and swamp_c scene2prefab
6 Years Ago
Run prefab pool warmup after loading the level scene (otherwise some warmed up prefabs will be destroyed)
6 Years Ago
Fixed some entities and construction conditional models pooling on the server, which is not supported
6 Years Ago
Fixed prefab pool warmup only being executed on first server connect
6 Years Ago
Fixed missing conditional model references on wooden wall
6 Years Ago
Removed some holster effect prefabs with missing sound references Fixed building conditional model prefab bundles
6 Years Ago
Compile fix
6 Years Ago
Merge from prefab_pooling_3
6 Years Ago
Fixed animal spawn loop when admin-spawning them via spawn console command
6 Years Ago
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6 Years Ago
can throw smoke grenades farther smoke grenades stack to 2
6 Years Ago
Fixed small mismatch in water fogvol
6 Years Ago
Fixed censor cube glitches around smoke grenade