branchrust_reboot/maincancel

30,493 Commits over 3,836 Days - 0.33cph!

7 Years Ago
Some ai fixes
7 Years Ago
disable IK when wounded.
7 Years Ago
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7 Years Ago
EAC SDK update (Linux fix)
7 Years Ago
Added biome tinting to deferred decal shader Enabled biome tinting to all sand decal materials like footsteps or bullet impact
7 Years Ago
Added tool to find textures w/ high-quality compression enabled Added texture GetSizeInBytes support for BC7
7 Years Ago
lr300 skin apply fix
7 Years Ago
EAC SDK update (outdated Linux 64bit)
7 Years Ago
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7 Years Ago
Rolled back SSAO near view settings; again
7 Years Ago
Fixed vm bias hack scale to consider actual feet position + no layer condition
7 Years Ago
skin approval bbq has less protection
7 Years Ago
fixed IK foot looking weird when player is crouched against high ledges.
7 Years Ago
Fixed AiManager and DynamicNavMesh serialization fuckups
7 Years Ago
collared shirt fix
7 Years Ago
Fixed shadow cascades option ignored sometimes after changing quality mode
7 Years Ago
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7 Years Ago
fix for NRE spam in perf.playermodel
7 Years Ago
hide shirt fix
7 Years Ago
vm supply signal - fixed sounds not playing
7 Years Ago
vm mp5 - fixed skinning issues
7 Years Ago
balaclava fix
7 Years Ago
Added morph cache blend shape control interface Improved morph cache debug control via inspector Moved morph cache to own folder
7 Years Ago
Removed unused "eac" convar
7 Years Ago
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7 Years Ago
reduced size of scatter textures
7 Years Ago
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7 Years Ago
Removed some debug logging again
7 Years Ago
increased strength of eyebrows on male light texture a little
7 Years Ago
updated player preview lighting
7 Years Ago
Some more AI safeguarding.
7 Years Ago
Minor AI fix.
7 Years Ago
EAC startup / initialize fix for Windows
7 Years Ago
Animals react to gunshots. Slightly better animal movement. More on animal AI.
7 Years Ago
Debug logging
7 Years Ago
Debug logging
7 Years Ago
Bear rug, Rug and Table can no longer be picked up when building blocked Bear rug, Rug and Table requires hammer to be picked up
7 Years Ago
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7 Years Ago
bbq implementation lr300 workshop prop render view lr300 new icon !updated flintlock reference in approved.cs
7 Years Ago
Added new morph cache component
7 Years Ago
deleted some faces of the inner mouth to avoid clipping some head types
7 Years Ago
Adjusted head lod3 UVs (skinned mesh renderer unchanged)
7 Years Ago
Toned down female eyelash material
7 Years Ago
Reorganised hair folder
7 Years Ago
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7 Years Ago
Female dark texture updates
7 Years Ago
hair no longer spawns in barrels, nice hair no longer provides protection hair is no longer craftable
7 Years Ago
Reduced the resolution of various prop and tiling textures to reduce texture memory consumption Packed a bunch of prop materials
7 Years Ago
Debug logging
7 Years Ago
fix for older at skins not enabling the item to be craftable (boonie) no longer cancel crafting after walking away from workbench