34,478 Commits over 4,232 Days - 0.34cph!
Fixed bullshit warnings in WorldModel
Removed out of date warnings in Gibbable
Some missing localization
Fixed NotImplementedException in MenuBackgroundVideo.OnVideoError
Fixed CraftingQueue staying after disconnected proper
Replaced RakNet.StreamRead with NetRead + optimized
Fixed Hapis start up errors maybe? (2019 upgrade?)
Added ParticleSystemIK to flamethrower (fixes third person flame direction)
Report client startup exceptions
SingletonComponent.Clear => SingletonComponent.SingletonClear
SingletonComponent.Setup => SingletonComponent.SingletonSetup
Clear crafting queue ui when leaving server
Added scientist background
Added ParticleSystemIK (please refer me to a mental asylum)
Full ADS core billboard hide.
Rifle cartridges don't motion blur.
Cleanup.
Rifle ADS setting test.
Cleanup.
Organising UI assets, removing unused
Makeshift battery cell tier 1 prefab/fbx/materials/textures/lods/collision/gibs
Muzzleflash hue tweak.
3x3 muzzle billboard atlas can be a bit smaller too.
Added gas station gas_station_exterior, gas_station_extension, missed outpost outbuilding_1st_15x9, oilrig water_drum_toxic prefabs for map makers
Fixed RUST-303 (hopefully?)
memsnap needs absolute paths probably
Player name tag optimization
Chat box optimization
Pistol tweaks.
M92 doesn't have the crude powder effect.
Fixed the M39 attack_ADS animation not calling a shell ejection event.
Another Oilrig fix for SetDestination error
Fixed projectiles being rejected by antihack when shot through oilrig stairs
horse work
enabled dynamic footsteps for animals