branchrust_reboot/maincancel

30,493 Commits over 3,836 Days - 0.33cph!

7 Years Ago
NPC Player should use same area mask as Animals for now.
7 Years Ago
Only use a single navmesh layer (until navmesh baking performance is resolved).
7 Years Ago
Fixed issue where disabling nav wouldn't completely disable it. Added nav_grid_agents_expand_domain_enabled convar. Disabling it should help on performance, enabling it should let npcs roam the entire island (each npc unlocks 9 navmesh grid cells around them on spawn).
7 Years Ago
fixed foot IK floating through the waist when spawned
7 Years Ago
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7 Years Ago
Merged from prepatch
7 Years Ago
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7 Years Ago
Halloween ambient stings
7 Years Ago
phrases again schema again
7 Years Ago
fix
7 Years Ago
phrases
7 Years Ago
protocol++
7 Years Ago
reverted bradley LOS change double shotgun has quicker deploy duration wall netting is cheaper and default blueprint skin approval halloween content
7 Years Ago
Ai fixes.
7 Years Ago
Fixed LS roof colider again
7 Years Ago
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7 Years Ago
Removed redundant gbuffer code
7 Years Ago
Added stuck prevention improvements to ai.
7 Years Ago
camera fixes
7 Years Ago
Removed NetworkQueueList.Add profiler sample (profiling test)
7 Years Ago
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7 Years Ago
Another little tweak wrt navmesh link traversal.
7 Years Ago
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7 Years Ago
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7 Years Ago
bonefollower/camera execution reorganization, should be rock solid now
7 Years Ago
Tweaks to AI settings to prevent navmesh tears around obstacles.
7 Years Ago
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7 Years Ago
Improved network read and write performance by accessing the stream buffer directly
7 Years Ago
LS floating walkway fix
7 Years Ago
Skeleton arms LOD and COL
7 Years Ago
garage door more common
7 Years Ago
equal chance for all item drops in a tier
7 Years Ago
Misc ai tweaks and navmesh grid link updates.
7 Years Ago
Fixed ObjectWorkQueue getting count via Linq (wtf2)
7 Years Ago
Fixed NetworkQueueList getting count via Linq (wtf)
7 Years Ago
Merged skeleton arms
7 Years Ago
Fixed frost / lens dirtiness cpu perf issues in editor Optimized frost / lens dirtiness post effect for bandwidth (2x)
7 Years Ago
Added image effect control over skipping to save redundant blits Added profiler guards to all image effects in use
7 Years Ago
Eliminated a bunch of server logging overhead that could cause frame rate drops
7 Years Ago
Network groups now use ListHashSet instead of HashSet (allows for faster iteration) Optimized SendSnapshots and FindInGroup by iterating directly over the networkable buffer
7 Years Ago
Removed ladder leading to LS roof and replaced it with a makeshift walkway
7 Years Ago
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7 Years Ago
Optimized bloom again w/ reduced cpu overhead + slight gpu (lowp) + cleaned
7 Years Ago
wall.frame.netting double sided for better lighting X offset to center the net into the frame
7 Years Ago
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7 Years Ago
More ai tweaks