33,115 Commits over 4,109 Days - 0.34cph!
Player preview protection tooltips
When saving, catch any exceptions inside entity serialization so the save coroutine never crashes
radiation clothing information panel fix
Netting has larger ladder volume to allow climbing over frames
tree bonus marker hit sound tweaks
added weapon modification information panel
fixed alpha blend issue with player preview when closing inventory menu
Fix volume jump when a sound that's already fading out is told to fade out again
Add ability to define falloff/spread/spatial blend curves on a sound by sound basis
New tree sounds
improved watersplash on rocks effect
tweaked a bunch of impact f/x
explosives information panel
clothing arrow protection unified with bullet protection
armor information displays in crafting window
TAA alpha stabilization (player_preview)
compile fix
color change for overlay again
new armor info panel
bone armor protects legs as well
Fixed TAA-induced alpha ghosting in player preview
overlay mask for armor display
PostProcessLayer fall back to normal render path when TAA is disabled
Experiment: DontBecomeSolidWithPlayerInside no longer does anything
fix for quickcraft icon lag when looting players
removed map update processing when the map was not even open (oops)
Body hover locations now scale correctly
can hover over body part in inventory to see local protection
removed a bunch of unused damage types from armor display
can wear bandana with bucket helmet and wood armor helmet
Fixed some hair materials not replaced when switching between player seeds
Cleared a couple of heap allocs
ugly ass solution for bulletproof window gibs
disabled eyebrow materials on non TSSAA, created separate eyebrow strand materials, condensed skin player asset files down to asian, light and dark female and male, (removed #01, #02, #all etc)
Making sure we don't duplicate obj motion vec fix
Fixed eyebrow materials not getting replaced
added hairstyle 3 male and female. tweaked materials on facial hair 2 to look better and reduced texture size, created skin tone hair presets and applied to players, made pubic hair darker and less contrasty, made female pubic hair smaller in general, WIP work on hair dye, setting up hair colour preset materials and skin tone specific
Fixed facial hair 01 not showing
Fixed non-TAA OpacityMask not hiding hair when set to 1
Assigned race hair sets to respective skin sets
Removed hair dye variations for now
Add hair shader gui with copy/paste property buttons
Added hair sets for each race
Added hair dyeing (dark only for now)
bullet proof insert model/gibs/collider
window bars are thinner on all tiers inserts