branchrust_reboot/maincancel

33,115 Commits over 4,109 Days - 0.34cph!

8 Years Ago
fix for tree minigame always going right and never left
8 Years Ago
tree minigame rotates each X less tree minigame X starts relative to the initial strike position rather than randomly tree minigame picks one direction to rotate never goes the other way
8 Years Ago
added bulletproof glass window insert
8 Years Ago
satchels that hit other satchels will attach to the first satchels parent instead of falling off timed explosives no longer act as garrys mod style thrusters on vehicles if a satchel becomes a dud it falls off the object it was attached to when it moves satchels that have fallen off their parent are always pickuppable ( no short fuse game)
8 Years Ago
FIxed editor NRE in PrefabAttribute when modifying certain prefabs
8 Years Ago
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8 Years Ago
Cherry picked 23872
8 Years Ago
tree smoke no longer loops
8 Years Ago
tree audio fixes
8 Years Ago
primitve loot box fbx update, now has a basic bottom
8 Years Ago
merge into main
8 Years Ago
NRE quickfix
8 Years Ago
NRE fix in object motion vector
8 Years Ago
skin approval
8 Years Ago
Merging flower updates
8 Years Ago
Another stab at fixing player/animal motion blur popping when swapping LODs (less costly)
8 Years Ago
tree minigame fixes
8 Years Ago
Added convar to alter Navmesh Obstacle behaviour.
8 Years Ago
Animals should die less on spawn during server startup (if at all).
8 Years Ago
Added configurable intermediate format for PostProcessLayer Fixed player preview background
8 Years Ago
Primitive lootbox fbx/materials/prefab/gibs/textures
8 Years Ago
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8 Years Ago
A bit more NPC tweaks.
8 Years Ago
Tweaked NPC attack offsets.
8 Years Ago
Planter typo fix Phrases
8 Years Ago
Dormant agency for NPCs support Dynamic Navmesh. Entity Query has special grid for player queries. Custom navmesh terrain mesh now respect nav_wait. Cleared some gc from AI systems.
8 Years Ago
Subtracted 23812; needs a better approach
8 Years Ago
Fixed sporadic edit-only error in PostProcessLayerEditor.OnEnable
8 Years Ago
Reduced TSSAA overhead
8 Years Ago
merge into main protocol++
8 Years Ago
Lazy deferred decal draw queue/order
8 Years Ago
Cave reverb tweaks Fix occasional attempt to unload music clips that aren't loaded yet Fix repeated phys impact sounds when objects get stuck inside something Failsafe for rare stuck bush rustle Fix song shuffling not kicking in before first piece of music plays
8 Years Ago
Fixed deferred decal gbuffer normal decoding
8 Years Ago
Beenie hat now deforms hair
8 Years Ago
fixed foot flipping around like pinball flippers when player was on stairs
8 Years Ago
Substracted 23782
8 Years Ago
nre fix
8 Years Ago
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8 Years Ago
Fixed player motion blur popping when swapping LODs
8 Years Ago
Double check that we have valid heightmap meta before running async terrain mesh generation.
8 Years Ago
EAC SDK update
8 Years Ago
Fixed hair motion vectors Fixed temporal-aa related hair ghosting in player preview
8 Years Ago
Tree fall sound fixes
8 Years Ago
Added explicit specular control to hair shader
8 Years Ago
Workbench can no longer be locked (bug fix)
8 Years Ago
tree redux pt1 - falling trees explosions damage trees radiusdamage calls OnAttacked instead of Hurt protocol++
8 Years Ago
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8 Years Ago
First pass on moving custom terrain navmesh source to Dynamic Navmesh.
8 Years Ago
Fixed morph cache mesh overallocation Added debug.morphCacheMem to display morph cache memory footprint
8 Years Ago
Downscaled a few textures