branchrust_reboot/maincancel

30,510 Commits over 3,836 Days - 0.33cph!

8 Years Ago
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8 Years Ago
merge from main/soundocclusion2
8 Years Ago
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8 Years Ago
Changed screenImageShader render queue to transparent-1
8 Years Ago
improved the impact fx when shooting glass
8 Years Ago
Fixed bullet glass impact decals
8 Years Ago
can pickup beartrap can repair beartrap
8 Years Ago
semi auto rifle does 15% more damage python fires slightly faster & does18% more damage semi auto pistol slightly higher recoil penalty when moving semi auto pistol slightly higher aimcone ( only noticeable at longer ranges )
8 Years Ago
fridge only accepts food items fridge much cheaper corrected vending icon
8 Years Ago
merge into main
8 Years Ago
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8 Years Ago
Converted fridge textures to specular workflow
8 Years Ago
fixed missing 3rd person bandage animations
8 Years Ago
Added a test glass volume to craggy
8 Years Ago
switched glass material to standard
8 Years Ago
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8 Years Ago
Glass bullet impact decal files (for testing) Manifest
8 Years Ago
Fixed server compile Protocol++
8 Years Ago
Added culling safemode that uses unity api sync readback; disabled by default Fixed culling frame mismatch between camera parans and hiz pyramid Fixed potential loss of culling result RT on alt-tab Switched to single sphere, increased player culling radius (debugging) Increase vis update rate to every frame (debugging) Disabled ragdoll culling (debugging)
8 Years Ago
Vending machine purchases reset decay
8 Years Ago
shader cleanup
8 Years Ago
vending machine now shows the skin of the item for sale (if applicable) vending machine screen LOD'd out beyond 15m vending machine screen shows when vending fixed bunch of bugs with vending machine screen
8 Years Ago
Fridge takes damage, allows more storage
8 Years Ago
removed research paper world model
8 Years Ago
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8 Years Ago
shopfront metal now has reinforced glass instead of bars adding glass_reinforced generic textures
8 Years Ago
World model lod updates
8 Years Ago
Resources world model setup
8 Years Ago
manifest
8 Years Ago
merge from fridge_deployable
8 Years Ago
Cherry picked foliage shader and deferred transmission changes from prerelease/dungeon_art_4
8 Years Ago
Updated native renderer lib with adjusted readback swizzling
8 Years Ago
Component world model setup
8 Years Ago
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8 Years Ago
3rd person pump shotgun animation tweaks
8 Years Ago
added code to play 3rd person flint strike animation for eoka pistol
8 Years Ago
eoka 3rd person player animations
8 Years Ago
double shotgun 3rd person player animations improved worldmodel animations for double shotgun
8 Years Ago
added new 3rd person player crossbow animations rigged up worldmodel crossbow to play reload animations
8 Years Ago
new 3rd person flamethrower animations added reload animation for flamethrower worldmodel
8 Years Ago
m92 worldmodel anim tweaks m92 worldmodel shell ejection improvements
8 Years Ago
VM screen cycles available items (super laggy/unoptimized wip) thrown weapons/tools jam door closer
8 Years Ago
door closer uncraftable
8 Years Ago
added automatic door closer vending machine requires construction layer under it phrases protocol++
8 Years Ago
vending machine sounds are serverside (everyone can hear) vending machine has busy panel while vending can only access vending machine inventory from rear cannot lock vending machines (can't be used as safe) protocol++
8 Years Ago
Fixed local player not skipped in vis testing
8 Years Ago
Machete optimisation
8 Years Ago
can rotate empty vending machines
8 Years Ago
Manifest
8 Years Ago
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront