branchrust_reboot/maincancel

30,539 Commits over 3,836 Days - 0.33cph!

9 Years Ago
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9 Years Ago
Ragdoll fixes
9 Years Ago
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9 Years Ago
Test 2 for paroxum
9 Years Ago
Test for paroxum
9 Years Ago
Updating the oil barrel prefab and performing some voodoo dance
9 Years Ago
Don't bother trying to send network updates during loads Fixed warning
9 Years Ago
Fixed server compile error in ParticleEmitFromParentObject
9 Years Ago
Allow block rotation for 10 mins after upgrade
9 Years Ago
Fixed entities sometimes sending network updates before they're spawned
9 Years Ago
New plant picking sound
9 Years Ago
Horse footsteps don't sound like a guy with two halves of a coconut anymore
9 Years Ago
Fixed DX11 black terrain happening on 10.0 class hw Fixed potential DX11 hang during pvt toggle and/or terrain initialization; compression related Fixed DX9 compilation issue water normal fold shader
9 Years Ago
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9 Years Ago
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9 Years Ago
added a new wounded animation for when the player gets shot in the arm fixed a bug with the flinch animations looking terrible added the standing beartrap animation made the relax gestures use the entire body (it looks more natural now with the pelvis and legs animating now)
9 Years Ago
Workshop update Warning if entity broadcasting when it shouldn't
9 Years Ago
fixed a bug with the player's hands drifting off weapon when player looked up/down during the relax gestures improved the "getting up from wounded state" animation
9 Years Ago
Deleted shatter toolkit (seemingly unused, naming conflicts)
9 Years Ago
Icons
9 Years Ago
Fixed root bone reference of player model prefab (bone list no longer includes mesh LODs and shit)
9 Years Ago
Skin screenshot tool wip
9 Years Ago
Added Overlay/Top (for custom UI from mods during loading screens)
9 Years Ago
Added editor cheats (free craft, instant craft, unlock all skins)
9 Years Ago
Fixed potential GameTrace issues when inside of colliders Further reduced dynamic memory allocations in GameTrace
9 Years Ago
More workshop bullshit
9 Years Ago
Workshop stuff
9 Years Ago
Simplified dirt shader layer Workshop previews in editor Workshop import fixes
9 Years Ago
PVE servers: Don't allow any construction damage from players (players were running out of cupboard range after placing C4) PVE servers: Demolish is available forever instead of just 10 minutes
9 Years Ago
Water2: added high frequency distortion to water refraction Water2: added normal fold slim texture caching
9 Years Ago
Reapplied GameTrace optimizations Fixed animal and player GameTrace colliders being offset and often too small
9 Years Ago
Added move method to sphere (see bug report 720825) Added capsule shape helper class (for step detection tests) Replaced PlayerWalkMovement.TraceSphere with Sphere.Move
9 Years Ago
Terrain base map compression in DX11; saves ~126 MB from vram; speeds up lowest quality terrain and pvt
9 Years Ago
Fixed ragdolls floating away from where they were
9 Years Ago
Fixed black beenie skin
9 Years Ago
Manifest building fix
9 Years Ago
More refactoring
9 Years Ago
More refactoring
9 Years Ago
Steam Inventory cleanup, refactors Added InspectorEx base
9 Years Ago
Fixed dirt mask uv set
9 Years Ago
Fixed warnings
9 Years Ago
Fixed showing PCGamer on menu
9 Years Ago
Reject invalid names
9 Years Ago
Server queries share the gameserver port
9 Years Ago
Fixed SSAO Pro meta file, reassigned to camera; rolled back some test changes
9 Years Ago
Increased distance before which sign.huge.wood is culled
9 Years Ago
tweaked some of the stag animations tweaked the relax gestures for the 2handed sword and the rpocketlauncher smoothed the transition blending for the jumping animations
9 Years Ago
Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible CommunityEntity.FindPanel now uses hierarchy-based paths
9 Years Ago
Fixed campfire smoke soft particle settings; was causing too much transparency / clipping
9 Years Ago
Cloth shader: defaulted dirt mask to white Cloth shader: added uv separate uv controls for mask and layer Cloth shader: added fuzz attenuation based on dirt mask Fixed missing dirt mask errors in shader gui