branchrust_reboot/maincancel

30,538 Commits over 3,836 Days - 0.33cph!

9 Years Ago
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9 Years Ago
Savas island scene files. (wip)
9 Years Ago
only locked doors reset decay when opened
9 Years Ago
Terrain4.mat too.
9 Years Ago
Rockmats from other branch.
9 Years Ago
Picking Petur's cherries
9 Years Ago
Missed this one
9 Years Ago
Manifest, loot tables, schema
9 Years Ago
NRE fix
9 Years Ago
Updated phrases
9 Years Ago
Updated item descriptions from google docs
9 Years Ago
Giving petur his ctrl-shift-F back
9 Years Ago
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9 Years Ago
Updated EAC server dll
9 Years Ago
network++
9 Years Ago
Entity skin support
9 Years Ago
added new blunt wood impact textures.
9 Years Ago
Lazy aim fixes/tweaks
9 Years Ago
Cleanup, minor tweaks and fixes
9 Years Ago
converted 1st batch of impact FX to deferred decal shader.
9 Years Ago
Ladders no longer bypass building permission, have increased health
9 Years Ago
sqlite corruption catcher
9 Years Ago
Fixed attack ray origin being off after ricochet
9 Years Ago
Split vis.attack into vis.attack and vis.damage
9 Years Ago
Lazyaim uses properties
9 Years Ago
NRE fixes
9 Years Ago
merge into main
9 Years Ago
Remove extra low end from pie menu sounds
9 Years Ago
Play a small sound when raising/lowering ironsights
9 Years Ago
Leaf rustle variations for different plants
9 Years Ago
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9 Years Ago
Menu tweaks
9 Years Ago
Lazy tweak per viewmodel No/Less lazy on ironsights
9 Years Ago
Super distant gunshots for each gun
9 Years Ago
More reverb + mids on c4 explosion
9 Years Ago
Wrongly assumed that code copied and pasted from stackoverflow worked
9 Years Ago
Projectile simulation uses exact time and movement stepping (finally makes ricochet work as it should)
9 Years Ago
Compressed PVT cache using async native requests
9 Years Ago
Fixed potential NRE in SkinnedMeshCollider.GetDensity
9 Years Ago
server description fix
9 Years Ago
disabled viewmodel sway
9 Years Ago
Stop projectile if no penetration resistance can be retrieved from the entity that was hit
9 Years Ago
lazy aim - dynamic crosshair position, smoother, deadzone
9 Years Ago
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9 Years Ago
First stage native api call stability; switched to safer async native GPU api calls; now called by render thread via plugin event Testing stability for terrain base pyramid compression and atlas mip level fix PVT compression disabled temporarily Updated RustNative
9 Years Ago
Network++
9 Years Ago
Merge from hitdetection2
9 Years Ago
framerate independance
9 Years Ago
Lazy aim
9 Years Ago
Server description fix test