branchrust_reboot/maincancel

34,653 Commits over 4,232 Days - 0.34cph!

10 Years Ago
Wild corn & pumpkins always spawn next to rivers
10 Years Ago
Reduced driftwood density
10 Years Ago
Dialed back hemp tint randomization
10 Years Ago
ValidBounds rejects positions that are NaN or infinity (RUST-864, maybe)
10 Years Ago
Tightened valid cupboard deployment angle
10 Years Ago
Lanterns can be placed on top of other deployables again (RUST-823)
10 Years Ago
Fixed world models / ragdolls ignoring cave triggers
10 Years Ago
Fixed server projectiles (i.e. rockets) ignoring cave triggers
10 Years Ago
Vis.Colliders handles terrain triggers
10 Years Ago
Fixed turret LOS check ignoring cave triggers
10 Years Ago
Added prevent movement physics layer (similar to prevent building, just for movement)
10 Years Ago
instahit fix can no longer codelock fish traps ( wow )
10 Years Ago
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10 Years Ago
Prevent movement layer is included in AntiHack checks
10 Years Ago
AntiHack keeps track of kicks and bans
10 Years Ago
Adjusted default AntiHack parameters
10 Years Ago
Merging quasi-log reverse depth solution to ameliorate z-fighting across the board; toggable using graphics.revz (off by default)
10 Years Ago
AntiHack has instahit convar
10 Years Ago
optimized and improved the look of the all of the player movement animations
10 Years Ago
fixed the player_model prefab so it uses the new anim controller
10 Years Ago
instahit check improvements silencer lasts more than twice as long silencer reduces damage by 25% instead of 30%
10 Years Ago
Deleting the old player Animations folders/files
10 Years Ago
checking in the previous RustPlayerSkeleton.asset
10 Years Ago
instahit tweaks
10 Years Ago
changed the default Editor Inventory Loadout back to the previous one
10 Years Ago
silencer changes
10 Years Ago
Sound & mix tweaks
10 Years Ago
Caught fish sounds (fish trap)
10 Years Ago
merge into main
10 Years Ago
manifest, loot, phrases et al
10 Years Ago
fix for no water purifier guide water purifier only produces steam and bubbling sound when water is actually being processed
10 Years Ago
debugging
10 Years Ago
instahit fixes
10 Years Ago
Alternative solution to projectile instahit
10 Years Ago
Improvements for the alternative projectile instahit detection
10 Years Ago
Tweaked max entity velocity in instahit detection
10 Years Ago
Tweaked speed forgiveness in instahit detection
10 Years Ago
Instahit logs are yellow in console
10 Years Ago
Cleanup server side projectiles after their max lifetime was exceeded, not after 10 seconds
10 Years Ago
10 Years Ago
Tweaked distance padding in instahit detection
10 Years Ago
AntiHack projectile protection properties are now in convars
10 Years Ago
Halterneck and skirt
10 Years Ago
AntiHack fix for patrol helicopter speed during rocket run
10 Years Ago
Cleanup
10 Years Ago
fixed wrong icon on halterneck
10 Years Ago
Wall frame fence layer fix
10 Years Ago
LodGroup
10 Years Ago
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10 Years Ago
AntiHack fix for patrol helicopter speed during rocket run, for real