34,494 Commits over 4,232 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
                Death screen: bear.prefab -> bear
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ration floating box: fbx, lods, col, textures and materials
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merged from large scale occlusion branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched to using CommandBufferManager to ensure CB ordering
Added large scale occlusion to MainCamera prefab; inactive unless toggled via graphics.lso (experimental)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed lso compute causing leaking during blur
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed potential client side NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dome ladder fix
Moved small refineries to renderer lod and fixed a few broken placements
 
                
                
                
                
                
             
         
        
            
            
            
                
                decay.scale convar scales both decay delay and decay duration
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed an issue with several of the LOD models (for animals and weapons) having extraneous vertices ( due to the normals not being unified )
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merging update for Hapis/Savas islands
 
                
                
                
                
                
             
         
        
            
            
            
                
                Melee distance padding tweak
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing some material import settings (as discussed with Vince)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mortar (need to check shader - it goes invisible when applied)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Patrol helicopter server gibs entity bounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for invisible materials in empty scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Most deployables now have a two day decay delay and a two day decay duration (from 1 + 2)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Flooding protection tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased maxflood convar default value
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated amplify occlusion; faster/better bilateral blur
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▉▄▉▌▌▇▄▇ ▉▅▍▊▆▇▉ ▇█▊▋▊█ ▆▄ ▌▊▊███▌█▊ / ▍▇▌▅▋▊▌ ▊▉▅█▇▌▄ ▌▆▌▉▇▊▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect collision meshes on twig roof sides
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated amplify color and switched to single pass tonemapping + color grading
Removed dedicated tone mapper
 
                
                
                
                
                
             
         
        
            
            
            
                
                AH logs include frame number
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed flow control warnings in ocean and river shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added warning to RandomizeStartPosition when called on a sound missing audioClip
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added back river flow; still needs work
 
                
                
                
                
                
             
         
        
            
            
            
                
                slight tweaks to the rifle walk animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added repair functionality to furnaces, boxes, repair bench / research table and water catchers / purifier
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slower decay on furnaces and boxes (2 days delay + 4 days duration)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed default decay tick interval to 10 minutes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed river flow transitions to ocean
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed purple water in dx9
Fixed compilation errors in legacy gl
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                mesh compression @low for building block meshes and colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed LOS issues in caves (RUST-1039)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Transparent layer (fence, glass)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Touched water shaders to fix out-of-date staging
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implemented throw weapon AH protection (throw_protection, throw_penalty)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attack entity repeat delay cooldown test (RUST-1043)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Transparent layer tweak (RUST-842)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attack entity repeat delay cooldown test 2 (RUST-1043)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed BaseMelee editor / standalone inconsistency
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempt at fixing revz graphic distortion/feedback when using low quality + near draw distance (RUST-987)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                EAC hashtool missing files