branchrust_reboot/maincancel

34,666 Commits over 4,232 Days - 0.34cph!

10 Years Ago
More item pickup/drop ui sounds
10 Years Ago
Merged in caustics changes from wrong branch
10 Years Ago
added muzzlebrake and muzzleboost models / materials / prefabs
10 Years Ago
added 3rd person animations for several weapons ( bolt_rifle / smg / m249 / semi_auto rifle / rocket launcher / pump shotgun ) changed some of the player animations to synch up better with the world model animations fixed attachment points for semi_auto pistol
10 Years Ago
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10 Years Ago
Tweaked water caustics a bit Fixed revz underwater thickness
10 Years Ago
Fixed water catcher physics layers (RUST-839) Water catchers use RendererLOD
10 Years Ago
Disabled player and projectile collision on all farmed plants
10 Years Ago
10 Years Ago
Fixed water catchers using the protection properties of metal building blocks
10 Years Ago
Sound priority tweaks
10 Years Ago
Fix for PhysicsEffects error when collision.contacts is empty
10 Years Ago
Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
10 Years Ago
Fixed weapon attachments being invisible when attached to weapon that is currently held Cleaned up some code that dealt with the weapon attachment disabled flag
10 Years Ago
Fixed being able to place boxes partially inside walls (RUST-908)
10 Years Ago
Fixed admins getting AH violations when disabling admin cheat while moving very fast Fixed taking damage when entering water while using admin cheat
10 Years Ago
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10 Years Ago
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10 Years Ago
Fixed muzzle mods missing from asset bundles (RUST-963)
10 Years Ago
Building blocks store a unique building ID (all building blocks that belong to the same building have the same building ID) Network++
10 Years Ago
Updated plugins VS solution to allow compilation with XS
10 Years Ago
Rare NRE fix (RUST-970)
10 Years Ago
ProjectVersion.txt
10 Years Ago
Death screen: bear.prefab -> bear
9 Years Ago
Ration floating box: fbx, lods, col, textures and materials
9 Years Ago
Merge from save 119
9 Years Ago
Merged from large scale occlusion branch
9 Years Ago
Switched to using CommandBufferManager to ensure CB ordering Added large scale occlusion to MainCamera prefab; inactive unless toggled via graphics.lso (experimental)
9 Years Ago
Server compile fix
9 Years Ago
Fixed lso compute causing leaking during blur
9 Years Ago
Fixed potential client side NRE
9 Years Ago
Dome ladder fix Moved small refineries to renderer lod and fixed a few broken placements
9 Years Ago
decay.scale convar scales both decay delay and decay duration
9 Years Ago
fixed an issue with several of the LOD models (for animals and weapons) having extraneous vertices ( due to the normals not being unified )
9 Years Ago
Merging update for Hapis/Savas islands
9 Years Ago
Melee distance padding tweak
9 Years Ago
Fixing some material import settings (as discussed with Vince)
9 Years Ago
Mortar (need to check shader - it goes invisible when applied)
9 Years Ago
Patrol helicopter server gibs entity bounds
9 Years Ago
Fix for invisible materials in empty scenes
9 Years Ago
Most deployables now have a two day decay delay and a two day decay duration (from 1 + 2)
9 Years Ago
Flooding protection tweaks
9 Years Ago
Increased maxflood convar default value
9 Years Ago
Updated amplify occlusion; faster/better bilateral blur
9 Years Ago
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9 Years Ago
Fixed incorrect collision meshes on twig roof sides
9 Years Ago
Updated amplify color and switched to single pass tonemapping + color grading Removed dedicated tone mapper
9 Years Ago
AH logs include frame number
9 Years Ago
Fixed flow control warnings in ocean and river shaders
9 Years Ago
Added warning to RandomizeStartPosition when called on a sound missing audioClip