branchrust_reboot/maincancel

36,607 Commits over 4,383 Days - 0.35cph!

11 Years Ago
Fixed warnings when shutting down
11 Years Ago
Added socketmod_entitycheck Sockets can supply a phrase to explain why it prevented the build (unused atm) Tool cupboard uses deployer (possible unforseen issues) Tool cupboard can't be deployed within the radius of any other cuboard, even if you have building privlidges
11 Years Ago
Fixed warnings Make server shutdown less freezy (and diagnose)
11 Years Ago
FX WIP
11 Years Ago
Gunshots use localized voice limiting. Remove SoundVoiceLimiter from guns
11 Years Ago
Distant rocket launcher attack sounds
11 Years Ago
Player water movement sounds
11 Years Ago
Door sound timing fixes
11 Years Ago
Thrown hatchet/pick flight sound
11 Years Ago
Steam Items have a subcategory Items can define a steam item, is craftable if the player owns it Steam item schema adds store tags Added steam items for new signs
11 Years Ago
UNITY_EDITOR fix
11 Years Ago
Halloween items
11 Years Ago
merging changes from gate_anim
11 Years Ago
wood gate lock position fixed
11 Years Ago
Removing old skinmesh gate files that we don't need anymore
11 Years Ago
skin icons
11 Years Ago
Icon tweaks
11 Years Ago
Fixed being unable to build foundation steps going up from triangle foundations
11 Years Ago
UNITY_EDITOR
11 Years Ago
sign icon renders
11 Years Ago
Steam item icons
11 Years Ago
Rain 2.4 Launcher effect tweaks Generator Smoke effect for Vince.
11 Years Ago
Phrases/Manifest/Loottables/Phrases
11 Years Ago
Skin fixes/tweaks
11 Years Ago
Fixed wrong skin count in blueprints
11 Years Ago
Holosight hasn't got condition
11 Years Ago
Made external high walls more expensive
11 Years Ago
merge into main
11 Years Ago
grenades can stack to 2
11 Years Ago
update loot tables
11 Years Ago
Quick fix for high external gate sounds
11 Years Ago
Fixed fog-to-alpha in globalfog and ppscatter to eliminate need for explicit ordering Added high-perf GPU-based water simulation and removed all traces of threaded CPU-based simulation; now sync on render thread via command buffers Added water fallback to lowest quality if GPU-based sim is not supported Tweaked water local reflection to be slightly faster; longer vertical reflections far away Merged in changes from Before; renamed shaders, minor refactor
11 Years Ago
Thrown weapon fixes
11 Years Ago
Bucket of fixes for signs/banners
11 Years Ago
all chopper gibs are two sided
11 Years Ago
Tone down yesterday's ssr tweaks a little bit
11 Years Ago
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11 Years Ago
Fixed door close sound playing with first interaction of door Added BaseEntity.Flags.Busy Cannot interact with doors while closing or opening
11 Years Ago
Fixed melee weapons thrown at barricades damaging the thrower
11 Years Ago
Fixed door placement on triangle floor
11 Years Ago
Fixed torch lit sound not reacting to sound sliders
11 Years Ago
Server compile fix @diogo
11 Years Ago
added preventbuilding to autoturret, derp
11 Years Ago
Added fly swarm effect. Increase visibility of snow bare footprint. Fixed sand impact that wasn't set to receive shadows.
11 Years Ago
5.2.2p2
10 Years Ago
Server shutdown speed
10 Years Ago
Steamworks
10 Years Ago
tweaked the player's turn in place animations added water splash fx for when the player is treading water/swimming above waterline
10 Years Ago
VFX Wip
10 Years Ago
Fix for Rust-121 - Amored doors have an additional offset