branchrust_reboot/maincancel

35,213 Commits over 4,293 Days - 0.34cph!

10 Years Ago
Tweaked motion blur default sample counts to low=8, med=16, high=32; switched to med by default to save 20%
10 Years Ago
Nuked SENaturalBloom from third-party since we're only using the dirt textures on our custom bloom
10 Years Ago
Fixed layer toggle with no name in F1 tools
10 Years Ago
Added a downsampled source toggle to our custom bloom; made it 25% faster Added bloom debug option
10 Years Ago
Builder, attempt to detect freezes
10 Years Ago
Merged sharpen and vignette into one effect; 30% faster (0.15ms)
10 Years Ago
█▋▆▍▄
10 Years Ago
Increased timeout minites to 20
10 Years Ago
Disabled terrain shader uvmix/far-splats unless pvt is enabled Enabled uvmix/far-splats on terrain-blended meshes when pvt is enabled
10 Years Ago
Can once again sprint while reloading the crossbow bringing it in line with other projectile weapons
10 Years Ago
Unity 5.4.0f3, parallel building again
10 Years Ago
Projectile AH improvements Network++
10 Years Ago
Manifest building
10 Years Ago
Added ammo type to combat log
10 Years Ago
Pressing R rotates placement guide of objects (WIP, can do more cool stuff with this) Network++
10 Years Ago
Changed how armor absorbs damage (so clothing and armor correctly add up)
10 Years Ago
halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, crossbow
10 Years Ago
added satchel charge protocol++
10 Years Ago
Fixed high external walls/gates being placeable in foundations (RUST-41)
10 Years Ago
Fixed grenade viewmodel sometimes getting stuck in throwing animation (RUST-603)
10 Years Ago
Fixed rock box stacking exploits (RUST-1145)
10 Years Ago
Building blocks can be rotated with R as well
10 Years Ago
fixed explosive rounds dealing almost double explosive damage
10 Years Ago
Added hurt admin console command (takes amount of damage as parameter) Bleeding is displayed as total damage that will be applied over the bleeding duration Bleeding rate is 20 damage per minute Bleed causing weapons add 20 bleeding per 100 damage that was dealt
10 Years Ago
satchel charge exhibits beancan behaviour (duds etc) beancan grenades slightly more expensive c4 sulfur cost reduced by 20%
10 Years Ago
fixed the multi materials on the double barrel shotgun viewmodel
10 Years Ago
Craft time import fix
10 Years Ago
halfed or more crafting time for explosives and gunpowder armored door is available at level 17 (was 20)
10 Years Ago
xp earned from bandaging/syringing other players (max 1.0 per user) xp earned if someone else self heals with your bandage/syringe shortened bandage other duration
10 Years Ago
Removing gather diminishing from others, max 2 xp - you'll get it all sooner
10 Years Ago
NRE Fix when biome/topology map aren't available
10 Years Ago
Warning fix
10 Years Ago
Moved modified tonemapping to third party folder
10 Years Ago
Third party folder consolidation
10 Years Ago
shelves unlock at level 5 shelves are super cheap to craft - this is a necessity not a luxury item
10 Years Ago
double barrel shotgun worldmodel / viewmodel / entity prefabs all setup
10 Years Ago
fixed jumping animation not playing when player repeatedly jumps in rapid succession
10 Years Ago
Interaction menu revive takes 3 seconds to complete (WIP)
10 Years Ago
lowered craft cost of barricades spike trap available at level 5 wood barricade available at level 8, woodwire 12, metal 14 ladder available at level 10
10 Years Ago
Interaction menu revive takes 6 seconds to complete Can no longer move while reviving
10 Years Ago
compile fix protocol++
10 Years Ago
added double barrel shotgun @ level 15 waterpipe lvl reduced to 13 protocol++
10 Years Ago
fixed a bunch of errors with the double barrel shotgun ( purple sparks / dryfire missing / some trigger warnings )
10 Years Ago
autoturret health and armor increased autoturret damage output increased by 50%
10 Years Ago
double barrel cost adjustment
10 Years Ago
made the double barrel shotgun use the pipe shotgun's distant fire sound
10 Years Ago
updated manifest
10 Years Ago
phrases fixed shotgun disconnect error
10 Years Ago
removed buggy shotgun worldmodel protocol++ to make sure
10 Years Ago
fixed the bug where admin fly mode would constantly replay the jump animation