branchrust_reboot/maincancel

39,952 Commits over 4,597 Days - 0.36cph!

10 Years Ago
tweaked crouchwalk animations, jumping animations added climb left / right animations
10 Years Ago
Updated to use new BuildInfo.json system Added buildinfo server command Updated GoogleAnalytics
10 Years Ago
Test
10 Years Ago
Another test
10 Years Ago
Test
10 Years Ago
Test
10 Years Ago
Test
10 Years Ago
Merge from skin_cache
10 Years Ago
Added position / rotation to entity find commands Added find_radius console command (returns info about entities in radius around player)
10 Years Ago
Added find_self console command
10 Years Ago
miner hat model properly becomes emissive when on Animals will no longer randomly get stuck when fleeing Animals have more interesting flee behavior, constantly evaluating the best place to go to avoid threats
10 Years Ago
Fixed culled ragdolls remaining invisible after culling is disabled
10 Years Ago
Fixed entity network group sometimes not updating (invisible animals)
10 Years Ago
BaseNpc kill optimization
10 Years Ago
Removed bullshit ref keywords from NetworkVisibilityGrid
10 Years Ago
Added FindInvokes method to InvokeHandler
10 Years Ago
Include list of active invoke method names in entity info (find_entity etc)
10 Years Ago
Twig building tier and wooden ladders can be placed inside the radius of unauthorized cupboards for raid towers
10 Years Ago
Network++
10 Years Ago
Fixed research table lens normals
10 Years Ago
merge into main
10 Years Ago
snow jacket protection increased snow jacked cost reduced
10 Years Ago
research table shows health fixed recycler not giving appropriate scrap when components were stacked skin approval skin icons
10 Years Ago
Auto turrets can see and shoot through twig building blocks (damaging both the building block and the target behind it)
10 Years Ago
Reduced twig decay to one hour delay plus one hour duration
10 Years Ago
▌ ▄▌ ▇▆▉▉▅▉▉▇█ ▇▊▆▄▌█
10 Years Ago
Added wall sockets to top and bottom end of foundation steps Tweaked ladder placement rules so they can be attached to the end of floors Tweaked ladder trigger so they can be climbed from all sides and traversed around Reduced health of low walls by 50% Network++ Save++
10 Years Ago
Barricade nobuild volume tweaks
10 Years Ago
Make all visible only on culling convar untoggle
10 Years Ago
Flame turrets can see through twig building blocks as well Updated scrap icon
10 Years Ago
Turret targeting fix
10 Years Ago
New Skins Schema
10 Years Ago
10 Years Ago
10 Years Ago
Added mesh batching support for uv1 to fix tunnel mud Moved foliage batch pos to uv2
10 Years Ago
Optimized environment volume tests Added building environment type to environment volumes (to be used for monument buildings) Ambient darkening via raycast only considers player buildings (everything else to be controlled via environment volumes) Disable fog in underground systems (for proper darkness)
10 Years Ago
Cleanup
10 Years Ago
Added skipqueue console command (looks for Steam ID in connection queue and lets the player connect immediately)
10 Years Ago
Can pick up ladders inside building privilege with hammer
10 Years Ago
Can pick up window bars, shutters and embrasures inside building privilege with hammer
10 Years Ago
Check building privilege at both building block position and player position when rotating, upgrading or demolishing (now works similar to placement)
10 Years Ago
Removed admin demolish option from hammer (bind "ent kill" to hotkey instead)
10 Years Ago
Upgrade fix (copy & paste fail)
10 Years Ago
Adjusted locker deploy / prevent building volumes (RUST-1681)
10 Years Ago
Can put code lock on cupboard
10 Years Ago
Mailbox. fbx/textures/prefab/materials/gibs
10 Years Ago
Tier 2 workbench. fbx/textures/prefab/materials/gibs
10 Years Ago
Skip nested entities when preprocessing prefabs (fixes double preprocessing on monument entities, RUST-1665)
10 Years Ago
Scene2Prefab (RUST-1682)
10 Years Ago
Fixed small culling issue in cave_small_hard