127,951 Commits over 4,109 Days - 1.30cph!
Merge from partial_dungeon_merge
Added directional bias to billboard particle lighting (fixes particles being too bright around dawn and dusk)
Fixed shelves not always falling down when lower shelves destroyed
shelves icon
merging foundation.steps 3m changes
Collision smoothing on foundation.steps metal and toptier
LOD fix
Cleaned up EAC kicking code
Added convar global.timewarning (defaults to false)
Fixed weird campfire glow
Twig atlas
Toptier atlas
Shrinking some AO textures
Fixed doors appearing closed when open, sometimes
Fixed shutter lock proper
autoturret no longer stops firing when you crouch super close to it
autoturret lines barrel up to target more accurately
campfire, furnace, small stash no longer deployable in water
fixed AK recoil being almost non existant, back to old levels
weapons used as crafting ingredients unload all of their ammo before being used up
New landmine explosion.
New Incendiary rocket explosion.
groundwatch can specify layers (no more floating turrets)
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firearms found in radtowns/barrels spawn with zero or almost zero condition
actually fixed infinite 556 ammo
item condition inversely reduces research chance by 50% instead of 100%
broken items can be researched, albeit at huge risk for destruction
stone spear once again takes wooden spear instead of 300 wood to craft
door health/armor balance
sheet metal door cheaper
bone knife & eoka no longer fill up the uncommon spawn table (now common)
mace, longsword, large cleaver now uncommon instead of rare
salvaged sword common
higher chance for usable weapons/tools in radtowns
drastically reduced ammo found with weapons in radtowns
changed the spear animations so they strike the target sooner.
Satellite Dish prefab update
Metal and stone foundation.steps hollow
Updated loot table (missing pork)
Fixed shutters taking slash damage
Fixed doors stuck as busy after server restart
Clear the bust flag on doors on first run, incase it was saved
Wood high gate cost as much as the wood high wall (800->1000)
Re-implemented Stone gate
Making guid is empty is an error
Removed pillar sockets from triangle foundations (centered pillar sockets would allow doorway griefing)
shelves have way higher health + proper physics material
Fix for RUST-167 - Embrasure LODs not behaving