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155,281 Commits over 4,536 Days - 1.43cph!

12 Years Ago
Discard crazy bridges
12 Years Ago
Smoothened river mesh slightly
12 Years Ago
Icesheet tweaks
12 Years Ago
Prefab scene placement updates
12 Years Ago
Forest splat mapping tweaks
12 Years Ago
Decal timeouts Metal bullet hit decals
12 Years Ago
Metal roof new slope, added a global LOD, Added Gibs Other fixes
12 Years Ago
Wood bullet hole decals
12 Years Ago
Merged changes from main
12 Years Ago
Grassland splat mapping tweaks
12 Years Ago
Unhid the underside mesh of floor.triangle.twig
12 Years Ago
Merged decals branch to main
12 Years Ago
Stripping AM (perf test)
12 Years Ago
Merging Am strip to main
12 Years Ago
Toptier roof new slope, added a global LOD, Added Gibs
12 Years Ago
backup
12 Years Ago
Allowed resources to spawn on rocks that are part of the terrain No longer prevent resources from spawning on decor topology Optimized resource spawning, especially the initial spawn wave Tweaked forest sizes
12 Years Ago
Allow full range of FOV slider to actually be applied
12 Years Ago
Updated some clothing items for compatibility. Updated some materials in the Shader Test scene.
12 Years Ago
Camera profiling
12 Years Ago
Added a bunch of materials for the Shader Test scene. Added the clothing shader. Added some missing meat models.
12 Years Ago
building damage particle giblets ( wood / stone / metal )
12 Years Ago
▌
12 Years Ago
merge from main
12 Years Ago
Gibs now have physics material setting
12 Years Ago
More performance data
12 Years Ago
UnityAnalytics event with frame timings
12 Years Ago
Fixed dumb errors
12 Years Ago
Verify vertex is forward-facing before adding it to the river mesh (fixes more overlap cases)
12 Years Ago
replaced fps.graph with perf setting perf to 2 will show more details
12 Years Ago
Road / bridge analysis improvements Better lakeside / oceanside / beachside topology generation
12 Years Ago
Merge from main
12 Years Ago
merge from main
12 Years Ago
Switched road pathfinder to von neumann neighborhood for more road wobbliness
12 Years Ago
merge from rooftop work
12 Years Ago
Client compile error
12 Years Ago
Fixed smoe missing materials
12 Years Ago
Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
12 Years Ago
Increased minimum river length and overall river count Fixed that discarded rivers would block other rivers
12 Years Ago
Hide blueprints when looting Can drop items by dragging them outside of the inventory
12 Years Ago
Bridge placement tweak
12 Years Ago
Added padding to bridge terrain adjustment
12 Years Ago
new tracer effect lowered rate of fire for some weapons
12 Years Ago
Micro cliff tweaks
12 Years Ago
Merge from main
12 Years Ago
Fixed some dedicated server compilation errors
12 Years Ago
Protocol++ (network + save)
12 Years Ago
Merge from terrain-improvements
12 Years Ago
Simplified ammo system under the hood Ammo display counter
12 Years Ago
merged to trunk