userTony Fergusoncancel

4,160 Commits over 884 Days - 0.20cph!

5 Months Ago
Remove MinimapIconType, IMinimapIcon.IconType, add IMinimapIcon.IconPath, IMinimapIcon.IconOrder
5 Months Ago
IMinimapElement.IsVisible passes through IPawn, drone visible on minimap for teammates
5 Months Ago
Add flag helpers to ModifyDamageEvent Add chest/head damage dev commands
5 Months Ago
Update player marker panel logic, display localplayer's nametag if we're not viewing from the localplayer (good for drone)
5 Months Ago
Split Armor out into its own component, hook early into ModifyDamageEvent, renamed GetPlayerName to DisplayName (now on IPawn), drone is killable
5 Months Ago
Fixed sprint being slower than regular walk
5 Months Ago
Fix a couple of leftover NREs
5 Months Ago
Drone eye angles just grabbed from transform
5 Months Ago
GameUtils.Viewer returns IPawn, so let's make that work for all of our code
5 Months Ago
Add drone pawn (https://files.facepunch.com/tony/1b1211b1/sbox-dev_3THIiDpMN5.mp4) Don't NRE in minimap if we don't have some systems
5 Months Ago
Expose more player movement properties to global
5 Months Ago
Player is slow walking when aiming instead of custom case
5 Months Ago
Track time since weapon deployed, don't allow shooting while deploying weapon
5 Months Ago
Protection needed here?
5 Months Ago
Add cached WeaponComponent.Player
5 Months Ago
Land sound is exposed
5 Months Ago
Fixed Weapon.Owner, network it properly, fix NRE in WeaponRow
5 Months Ago
Upped tdm length to 15 mins
5 Months Ago
Fixed dropped weapon trigger not working
5 Months Ago
Fixed sniper scope zoom
5 Months Ago
Fix origin of damage again
5 Months Ago
Adjust anarchist silhouette
5 Months Ago
PlayerOutfitter NRE fix
5 Months Ago
Reduce walk gear db
5 Months Ago
Disallow aiming between sprint, grounded change
5 Months Ago
Clean up weapon-created particles and decals between rounds
5 Months Ago
Headshot sounds play locally if you're the attacker or the victim
5 Months Ago
Ceil applied damage
5 Months Ago
Remove IShotListener, replace with game event Remove IArmorListener, replace with game event
5 Months Ago
Get rid of cancel queue when starting a reload Network fall sound correctly
5 Months Ago
Can cancel single-loader reloads if you try to shoot
5 Months Ago
Adjust M4 irons
5 Months Ago
Add FOV offset when aiming
5 Months Ago
Ensure we don't lose the hitmarker when turning the crosshair off
5 Months Ago
Fixed w_usp referencing the viewmodel instead, my bad
5 Months Ago
Add surface mats
5 Months Ago
Add shooting range to fps test scene
5 Months Ago
Give MP5 a predictable recoil pattern
5 Months Ago
Push headshot sound asset
5 Months Ago
Restructure eye height calc
5 Months Ago
Increase viewmodel lerp speed
5 Months Ago
Add Ping to ScoreboardRow BuildHash
5 Months Ago
Sprinting dampens side movement a lot
5 Months Ago
ViewPunch changes
6 Months Ago
Categorize and name all the weapon components
6 Months Ago
Remove unused log If !IsMultiplayer, create the player - useful for if steam is down for maintenance, or you just want to do singleplayer :thumbsup: Added a bunch of stuff to apply viewpunch/screenshake to weapons when they shoot
6 Months Ago
Weapon components can apply offsets to the viewmodel, add manual offset Temporary code ironsights for all the other guns
6 Months Ago
Expose more spread properties to be customized Don't display editor lobbies in lobby list by default unless you're in the Editor yourself
6 Months Ago
Added land sound for jumps, separate sprint footstep sounds
6 Months Ago
Reduce spread when aiming Reduce movement speed while aiming Fixed buy sound not playing 2d