133,638 Commits over 4,262 Days - 1.31cph!

11 Days Ago
Merge from heli_fixcars_changes_2
11 Days Ago
Merge from cargoship_updatemovement_nre_fix
11 Days Ago
Merge from deleteentitiesbyshortname_fix
11 Days Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
11 Days Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
11 Days Ago
Fix MountedWeaponSeat client compile error
11 Days Ago
Small ramp will stop if it detects a blockage on the construction layer
11 Days Ago
Use no displacement version of ground plants for floating city pot plants
12 Days Ago
Add a vehicle world collider to the plank
12 Days Ago
Fixed some floating city colliders with negative scale, S2P all of them
12 Days Ago
Added new map icons for ghost ships and floating cities Added a deep sea mode to the map shader, shows terrain as greyscale Removed deep sea island icon entirely, they look a lot better in greyscale
12 Days Ago
- Re-setup, will need wes to fix the rest
12 Days Ago
naval_update -> Cannon_Animation
12 Days Ago
Add reset trigger support
12 Days Ago
pt_boat_polish_pass_2 -> naval_update
12 Days Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
12 Days Ago
merge from naval_update/deep_sea
12 Days Ago
merge from deepsea_generation_tweaks
12 Days Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
12 Days Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
12 Days Ago
S2P + HLOD all floating cities
12 Days Ago
Merge from floating_cities (stomped prefabs, will need to S2P)
12 Days Ago
Airfield puzzle reset now ignores above ground players via the prefab (S2P) Removed the mid wipe hack we did for last month
12 Days Ago
Remove boat door from tutorial
12 Days Ago
Tweaked deep sea generation, entities are more clustered
12 Days Ago
merge from naval_update
12 Days Ago
merge from boat_building
12 Days Ago
compile fix
12 Days Ago
Merge from extended_decay
12 Days Ago
Reset decay when converting to editable
12 Days Ago
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12 Days Ago
WIP on standardized object health display conditions
12 Days Ago
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
12 Days Ago
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12 Days Ago
Fixed nextbots in Source saves crashing on load Added CNewParticleEffect.Set/GetShouldSimulate Fixed multibone static props fast pass using garbage bone positions. CThreadFastMutex changes for 64bit vphysics HLMV launches and runs now Also a few other minor merges from x86-64 More consistent checking for protected entities Basically more code de-duplication. Also adds npc_barnacle_tongue_tip to protected entities list
12 Days Ago
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
12 Days Ago
naval_update -> pt_boat_polish_pass_2
12 Days Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
12 Days Ago
Scene2prefab
12 Days Ago
Fixed mounting issues on sofa in the casino
12 Days Ago
Boat damage cooldown fix
12 Days Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
12 Days Ago
merge from main/naval_update
12 Days Ago
Optimized improvised walkway LOD2 meshes (support variants only)
12 Days Ago
merge from boat_building
12 Days Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
12 Days Ago
Fix occasional sail state/interaction being fucked after a load.
12 Days Ago
Diving Fins Repose
12 Days Ago
fix birthday hat with mannequin giving free light
12 Days Ago
Add a tool to convert navmesh obstacles to modifier volumes, rebake all ghostship nav using volumes