userTony Fergusoncancel

4,648 Commits over 976 Days - 0.20cph!

6 Months Ago
Can drop items in inventory
6 Months Ago
Fix NRE if trying to drag empty slot
6 Months Ago
Bit more resiliance
6 Months Ago
Add dummy item for drag drop
6 Months Ago
Test move code
6 Months Ago
Inventory drag drop logic
6 Months Ago
Style the slots a little bit
6 Months Ago
WIP inventory item interaction
6 Months Ago
Expose VoxelRenderer.Size, just so we can play with the size in-editor Increase map size, replace water with a colored plane for now
6 Months Ago
Fixed resources
6 Months Ago
New playtest scene
6 Months Ago
Import HC1 water
6 Months Ago
Replace tree branch with tom's new model
6 Months Ago
Add depletion stages to rock node
6 Months Ago
Add rock node, rock item
6 Months Ago
Add item icon editor, tree node, tree branch item (pending model)
6 Months Ago
Spawn world item over network
6 Months Ago
recompile player mat
6 Months Ago
Better world placement for node-created items Removed ruby animgraph, use code to spin world items around
6 Months Ago
Make ruby opaque for now
6 Months Ago
Don't destroy the world item if we can't insert it into our inventory
6 Months Ago
Add WorldItem, resource node drops items on the ground, collide with world item to pick it up
6 Months Ago
Give gem a world model
6 Months Ago
Just rotate the character always for now
6 Months Ago
Add a few sounds for weapons, melee weapons have a delayed swing Adjust attack range for Sword
6 Months Ago
Bonemerge character mesh onto an invisible citizen
6 Months Ago
Better trace trajectory for melee weapons
6 Months Ago
Add methods for setting the player's main hand / off hand weapon, can do it from a GameObject, or a Prefab
6 Months Ago
Add dynamic crosshair
6 Months Ago
Very simple menu boilerplate
6 Months Ago
Add ChangeAttribute
6 Months Ago
Update .sbproj
6 Months Ago
The ability to aim is defined by weapon, FOV offset also defined by weapon, use FOV preference instead of hard value, current weapon as a property on the player
6 Months Ago
Put playerfootsteps component in player prefab
6 Months Ago
Tweak the gun a bit
6 Months Ago
Projectiles created by projectile weapons will ignore players
6 Months Ago
Added ProjectileWeapon, Projectile
6 Months Ago
Actually, keep damage effect, but use a shield icon and grey color
6 Months Ago
Nullify PvP damage
6 Months Ago
Ask the host to take damage if we're not in charge, basic player respawn, players can take damage
6 Months Ago
Fleshed out damage system a bit more
6 Months Ago
Add libevents
6 Months Ago
Add DamageEffect to Mannequin for now
6 Months Ago
Work on damage events, incorporate Louie's damage types in a generic manner
6 Months Ago
Simple melee weapon, mannequin
6 Months Ago
Add a chatbox so we can talk shit to each other
6 Months Ago
Add basic networked third person player
6 Months Ago
Initial commit
6 Months Ago
Don't show Shipment for now
6 Months Ago
Some main menu styling changes, improve party podium a bit