userTony Fergusoncancel

4,160 Commits over 884 Days - 0.20cph!

6 Months Ago
Add PickupResult, allow picking up several grenades (one of each type for now) Group weapons by slot, so grenades are in the same row
6 Months Ago
Don't apply damage multipliers to melee damage
6 Months Ago
Round up player marker health
6 Months Ago
Refactor damage to pass around a damage event, only deconstruct into params over the network then reconstruct after (got plans for this)
6 Months Ago
Fixed bots not receiving spawn confirmation New player marker style, shows weapons, HP, is smaller
6 Months Ago
Add recoil pattern stuff I made last year, but with less code, inline with control widget. Use serialized property instead of passing raw value around https://files.facepunch.com/tony/1b0911b1/sbox-dev_9FO7pS311F.png
6 Months Ago
Move spread to the player, added DebugText
6 Months Ago
Unscrew default player movement
6 Months Ago
Acceleration / max acceleration can be tweaked globally Add scoutzknivez map (wip)
6 Months Ago
Minimap styling changes
6 Months Ago
Don't have decoys show up if they were thrown by a friendly
6 Months Ago
Decoy grenades mimic an enemy on the minimap
6 Months Ago
Move gravity into global, add BunnyHopping, EnableFallDamage
6 Months Ago
Don't hardcode for Attack1 for the lock, use configured input actions Add planting bomb radio Team chat will pass through map location
6 Months Ago
Adjust AttackingWhileDeployed logic to clear properly when switching a weapon while in the lock
6 Months Ago
Fixed jump not being IsLocallyControlled checked
6 Months Ago
Don't think we need this anymore, fixes NRE when trying to fullscreen game/scene viewports
6 Months Ago
Don't box select while trying to use orbit camera controls
6 Months Ago
Hitbox damage multiplier can be modified per-hitbox, expose this and armor reduction to global
6 Months Ago
Spring cleaning folder structure Remove a bunch of unused assets Organize player code Globals
6 Months Ago
Define max hp, max armor in code, fix some compiler warnings
6 Months Ago
When losing helmet, helmet gets detached off the player
6 Months Ago
Fix equipment holster NRE
6 Months Ago
Fix crosshair nre
6 Months Ago
Fixed usp sd
6 Months Ago
Hook up decoy_grenade_active to decoy, parent fx to the grenade
6 Months Ago
Clear scene's unsaved changes when clearing from editor session
6 Months Ago
Fixed some NREs in scope, crosshair properly gets rid of itself when aiming
6 Months Ago
Make sure to run base grenade stuff for decoy
6 Months Ago
Added decoy grenade
6 Months Ago
Clean up developer menu code, don't need to find a player like this, we already have it
6 Months Ago
Add kill concmd
6 Months Ago
destroy HE grenade between rounds
6 Months Ago
Support bool setting entries, replace some url images with locally stored ones
6 Months Ago
Bit of map ui style changes
6 Months Ago
Drop shadow filter on the minimap image, add padding
6 Months Ago
fixed player balance being small, updated map callouts ui style
6 Months Ago
Fixed map callouts panel clipping when scoreboard is open
6 Months Ago
Restyle minimap volumes with line mask https://files.facepunch.com/tony/1b0711b1/sbox-dev_LdCdwRhjHK.png
6 Months Ago
Get rid of this testing code
6 Months Ago
Added visible equipment to the player (https://files.facepunch.com/tony/1b0611b1/MBm0xOuFko.jpg) Reload works in third person
6 Months Ago
Don't uncrouch if we can't
6 Months Ago
Don't perform input actions if we were attacking while deploying a weapon, fixes bomb plant weapon switch behavior
6 Months Ago
Better JumpPosition logic
6 Months Ago
Ladders can be trigger volumes
6 Months Ago
Fix MapCallouts NRE
6 Months Ago
Hide xhair while dead or we don't have a viewer
6 Months Ago
Clear player body's interpolation when setting ragdoll state
6 Months Ago
Fix bug where blood effects will spawn in a weird spot, something to do with GameTransform interpolation?
6 Months Ago
Fixed masks not being applied to outfits