userTony Fergusoncancel

4,160 Commits over 884 Days - 0.20cph!

1 Year Ago
Create new class button adds new class and opens it instead of erroring out
1 Year Ago
Add WeaponCard, refactor WeaponViewer to self-handle attachments, implement save/delete methods
1 Year Ago
Matchmaking map list sorts by most popular
1 Year Ago
Players can view Settings from Pause Menu, add blur if ingame
1 Year Ago
Changed main menu style, added settings page for rebinding inputs
1 Year Ago
Hide Create A Class behind the editor for now
1 Year Ago
NotificationManager supports parsing Input Hints using a pattern https://files.facepunch.com/tony/1b3011b1/sbox-dev_zC1LT7iTAi.png
1 Year Ago
Up MP5 holster time to match @MaxLebled's new anim
1 Year Ago
Reference weapon packages in sbproj, create a class can use proper models from WeaponDefinition again
1 Year Ago
Run RichPresenceSystem.Tick in GameMenuDll instead, fixes presence being incorrect while in a game's menu
1 Year Ago
Run ServerConfig.UpdateFromPackage after ServerInformation gets set, fixes bind collection failing to load in GameMenu Remove unneeded rich presence setter
1 Year Ago
Refactor attachment system so it's not tied to components Menu attachment toggle test Position WeaponViewer using model bounds, and can now edit attachments on either weapons Group attachments by category, give them friendly names
1 Year Ago
Fixed invalid grouping of members in rich presence, need to find out why the server's SteamID can become this Make gamepad input poll properly in GameMenu Game.AssertClientOrMenu includes GameMenu, fix Input.GetGlyph not working in GameMenu
1 Year Ago
Update BaseFileSystem.ReadJson<T> docs
1 Year Ago
Testing out WeaponViewer w/ ScenePanel
1 Year Ago
Start framing out ClassModal
1 Year Ago
Hook it all together, create new class makes a new class and saves it
1 Year Ago
Start writing persistence for custom classes Add Attachment.IsUnlocked() Start framing out Create A Class page in GameMenu
1 Year Ago
Fix HTTP request parameters being flipped Merge pull request #4 from peter-r-g/peter-r-g/fix-http-request
1 Year Ago
Docs, make WeaponAttachmentComponent abstract Disable unsupported attachments instead
1 Year Ago
WIP Attachment Mods -> USP RMR, USP Suppressor, MP5 Rail
1 Year Ago
Add UIGlobals, UIGlobals.MenuScale and UIGlobals.GameScale. Scale up respective root panels on Steam Deck
1 Year Ago
Update InputHint when device changes, fixes controller glyphs Update input action binds for gamepad
1 Year Ago
Adjust mp5 recoil
1 Year Ago
SteamInput: fixed left trigger action being bound to right trigger Input: fixed AnalogInput being incorrect for right trigger
1 Year Ago
Would be good if I reflected all use of RequestAsync and not break everything, thank god for unit tests
1 Year Ago
Http.RequestAsync( string method, string requestUri ) changed to Http.RequestAsync( string requestUri, string method = "GET" ) to match all other methods This is a breaking change, please update your code (I assume not many people are using this)
1 Year Ago
Gamepad Support Refactor (#1218) - No manifest codegen - Gamepads work again (including Steam Deck) - Goes against what SteamInput is all about 😢
1 Year Ago
Rip out manifest codegen entirely Remove Sandbox.Gamepad Add Sandbox.GamepadCode Add InputAction.DigitalAction which maps GamepadCode to something SteamInput can parse immediately Refactor Input to grab action.DigitalAction Fix up GetButtonOrigin and glyphs Update manifest.vdf to use new actions Only process input actions with a valid gamepad code Remove Input.ActionSetName, Controller.GetDigitalActionOriginName( string, InputActionSetHandle_t ) Update default manifest again Fixed controller actions not being reflected serverside
1 Year Ago
Better value for attack_hold Remove debug log :frowning:
1 Year Ago
Hook up b_jump Remove AimFireDelay
1 Year Ago
Fix death NRE
1 Year Ago
MP5: Hook up dry fire anim
1 Year Ago
Re-add holster times (but now per weapon) https://files.facepunch.com/tony/1b2411b1/sbox-dev_fd4S1u2qx7.mp4
1 Year Ago
Hooked up move_groundspeed, deploy unset, move firing mode to be on cycle instead of all the time
1 Year Ago
Set up FiringModeParameter
1 Year Ago
Add rich presence system class which is polled every so often, instead of updating presence from 7 different classes
1 Year Ago
Dynamic crosshair system
1 Year Ago
Store player levels at the time too Add team group header with the team's total score, add player levels to match modal Span style adjustments Use proper team names, not just their enum string
1 Year Ago
Remove pointer-events from some elements Changed icon for lobby owner Store team scores and per-player score in match data Add MatchModal.GetData with fallback Order player entries by score descending
1 Year Ago
Fix all warnings
1 Year Ago
Show game version in GameServerFrame
1 Year Ago
New icons, new main menu bg image
1 Year Ago
Fix NRE in ServerDll.UpdateServerDetails if playing locally, my bad
1 Year Ago
Fixed match time being incorrect in MatchCard (just didn't implement it)
1 Year Ago
Add MapName and Gamemode to MatchCard update
1 Year Ago
Rename killfeed folder
1 Year Ago
Add DialogModal, pop up a dialog warning user about outdated server when trying to join
1 Year Ago
Pass gamemode version tag to ServerList so games can decide what to do with servers that are out of date
1 Year Ago
Update style and content for match modal again