4,162 Commits over 884 Days - 0.20cph!
Don't show time label for game state on Kill Confirmed
Fixed Frame NRE related to Laser Sights
Add GamemodeIdentity panel
Refresh GameScore when GameState has changed
Added proper descriptions to game modes
Show generic game state in GameScore component
Hide crosshair lines when in air / sprinting
Added small amount of crosshair position deviation
Started work on Kill Confirmed mode
Tried to improve precision of wall detection
Decreased Vault EndZ offset, making vaulting a bit less clunky
Adjust step size
Vault Mechanic is omnidirectional
Adjusted viewbob, akm recoil, added land camera impacts even if small falls
Start on NotificationManager with notification docks, use bottom dock for firemode hints https://files.facepunch.com/devultj/1b0411b1/sbox-dev_UN4PjCWzZU.mp4
Added Game State label to alleviate confusion when new players first join https://files.facepunch.com/devultj/1b0411b1/sbox-dev_4qK24EohCL.png
Fixed strange text clipping when score bar is less than score's width
Don't show health bars if there's no-one's health to show
Ceil health on GunfightStatus panel
Added intro animation to DeathInformation
Improved player hud markers
Minor sprint angle/pos offset fixes
Added PlayerCard razor template
Added DeathInformation razor template
Don't show certain UI elements if dead
Don't default to Local Client for DeathInformation
DeathInfo: Added fallback if no Client is found
Show DeathInformation when killed by another player, or suicide
Added burst sprint fields for ViewModelSetup
Added tactical (burst) sprinting mechanic
New Scoreboard style https://files.facepunch.com/devultj/1b0311b1/sbox-dev_Qek6NXzzJm.mp4
KillFeed, Main HUD, and redone Gunfight specific elements https://files.facepunch.com/devultj/1b0311b1/sbox-dev_gyVcEqyflh.jpg
Restyled Loadout Panel (again) https://files.facepunch.com/devultj/1b0311b1/sbox-dev_93y7Z2fzEE.png
Add GameStatus razor element, removed GunfightScorePanel https://files.facepunch.com/devultj/1b0311b1/sbox-dev_ezV5pOzp4O.png
New chatbox style https://files.facepunch.com/devultj/1b0311b1/sbox-dev_vt7ri61VFf.png
Add Team Friend/Enemy state to chatbox messages https://files.facepunch.com/devultj/1b0211b1/sbox-dev_Bk5fdyxYYl.png
Fixed UI issues where players weren't transmitting
Add facepunch.prison as supported map
Fixed loadouts being inconsistent, don't let new loadout be the same as old
Updated use of hitgroups
Merge branch 'hitboxes-suck'
Don't serialize some loadout properties, added a couple more loadouts to Gunfight gamemode
Slide: Don't stop sliding when releasing key
Loadout Panel rewritten in Razor
Updated some UI elements to use Razor (#6)
- New chatbox UI
- Rewritten scoreboard
- InputHint is now a one-file utility that people can grab for their own projects without any faff
Scoreboard: Filter current team
Split out scoreboard into individual razor components
Converted InputHint to Razor
Update .editorconfig to apply on .razor files
Add new chatbox
UI Overhaul (#16)
- New HUD style
- New Chatbox style
- New player card style
- New status card style
- New keys collected style
- Amongst a plethora of quality improvements
Chat input
Styling on Tag Hud
Waiting for players style
Collectable hud
Slight hud style
Work on new chat style
Differentiate between local messages, add non-chat message style
https://files.facepunch.com/devultj/1b2111b1/sbox-dev_3GcqHjqgPJ.png
Re-added z-index to send button, fixes it being missing
Add StatusCard template panel
https://files.facepunch.com/devultj/1b2111b1/sbox-dev_MWoPZm1hip.png
Text chat scrolling
use different user for debug
Fixed longer names on joining
Edit style for status card
RoundTimer panel uses StatusCard
Killed old RoundTimer style from HUD
Raise chat entry
Nametags
Tag hud round time
Tagged adjustment
Adjust HUD, fixed alignment for Tag status cards, fixed not being able to scroll chat in Tag
Style for player healthbar
updated style for life
coin hud style
Fixed DefaultHud style for round status
Add BlockBar template element https://files.facepunch.com/devultj/1b2411b1/sbox-dev_YODZaCgB4v.png
Use chat entry for player death and completing course
Add PlayerCard component https://files.facepunch.com/devultj/1b2411b1/sbox-dev_7gwtjYSQjU.png
Fixed checkpoint model displaying incorrectly
Updated kill messages to exclude player name
Adjust keys collected panel margins
Control panel update
Added timer back
Don't show coins/lives in Tag
Restyled some of the scoreboard https://files.facepunch.com/devultj/1b2511b1/sbox-dev_71G8BnWNDe.png
Add logo, restyled hints (remove later) https://files.facepunch.com/devultj/1b2511b1/sbox-dev_Y91hsWdMZL.png
Unfucked the chatbox style, sendbutton wasn't absolute
Tweaked hud elements on brawl
New checkpoint model + remove old ones
Respawn effect
Added effect when activate checkpoint
Clean up coins/lives code
Fixed input getting stomped from chatbox
Chatbox should not go above scoreboard
Show a little icon for friends in the scoreboard https://files.facepunch.com/devultj/1b2611b1/sbox-dev_qkqsbzqoRC.png
Add VoiceIcon https://files.facepunch.com/devultj/1b2611b1/sbox-dev_NLwNyYVspk.png
Add VoiceChatList, VoiceChatEntry
Adjusted player card style
Don't fire major area triggers, fixed plat_killfeed_add being defined 3 times in code
Waiting for players under scoreboard
Hide Hud in dev cam
Map vote styling
https://files.facepunch.com/louie/1b2611b1/sbox-dev_JttkRWbO3n.png
Update ChatEntry to use Razor
Merge From Main
Don't show waiting for players hud in non tag modes
Don't collide with other players in dash mode
fixed not colliding with collectables
Send player back to the beginning if lose all lives
Let player use checkpoint multiple times
Checkpoint hud element + can't trigger checkpoint before round starts
Fixed chat messages not fading
Fixed chat messages not fading
Fixed chat messages not fading
Add other methods of attempting to bind Title.Message
Try to demonstate problem with field references across panels
Update ChatEntry to use Razor
Don't fire major area triggers, fixed plat_killfeed_add being defined 3 times in code