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4,162 Commits over 884 Days - 0.20cph!

2 Years Ago
Don't show time label for game state on Kill Confirmed
2 Years Ago
Fixed Frame NRE related to Laser Sights Add GamemodeIdentity panel Refresh GameScore when GameState has changed Added proper descriptions to game modes
2 Years Ago
Show generic game state in GameScore component
2 Years Ago
Hide crosshair lines when in air / sprinting
2 Years Ago
Added small amount of crosshair position deviation
2 Years Ago
Started work on Kill Confirmed mode
2 Years Ago
Tried to improve precision of wall detection
2 Years Ago
Decreased Vault EndZ offset, making vaulting a bit less clunky Adjust step size
2 Years Ago
Vault Mechanic is omnidirectional
2 Years Ago
Adjusted viewbob, akm recoil, added land camera impacts even if small falls
2 Years Ago
Start on NotificationManager with notification docks, use bottom dock for firemode hints https://files.facepunch.com/devultj/1b0411b1/sbox-dev_UN4PjCWzZU.mp4
2 Years Ago
Added Game State label to alleviate confusion when new players first join https://files.facepunch.com/devultj/1b0411b1/sbox-dev_4qK24EohCL.png
2 Years Ago
Fixed strange text clipping when score bar is less than score's width
2 Years Ago
Don't show health bars if there's no-one's health to show
2 Years Ago
Ceil health on GunfightStatus panel
2 Years Ago
Added intro animation to DeathInformation
2 Years Ago
Improved player hud markers
2 Years Ago
Minor sprint angle/pos offset fixes Added PlayerCard razor template Added DeathInformation razor template Don't show certain UI elements if dead Don't default to Local Client for DeathInformation DeathInfo: Added fallback if no Client is found Show DeathInformation when killed by another player, or suicide
2 Years Ago
Added burst sprint fields for ViewModelSetup
2 Years Ago
Added tactical (burst) sprinting mechanic
2 Years Ago
New Scoreboard style https://files.facepunch.com/devultj/1b0311b1/sbox-dev_Qek6NXzzJm.mp4
2 Years Ago
KillFeed, Main HUD, and redone Gunfight specific elements https://files.facepunch.com/devultj/1b0311b1/sbox-dev_gyVcEqyflh.jpg
2 Years Ago
Restyled Loadout Panel (again) https://files.facepunch.com/devultj/1b0311b1/sbox-dev_93y7Z2fzEE.png
2 Years Ago
Add GameStatus razor element, removed GunfightScorePanel https://files.facepunch.com/devultj/1b0311b1/sbox-dev_ezV5pOzp4O.png
2 Years Ago
New chatbox style https://files.facepunch.com/devultj/1b0311b1/sbox-dev_vt7ri61VFf.png
2 Years Ago
Add Team Friend/Enemy state to chatbox messages https://files.facepunch.com/devultj/1b0211b1/sbox-dev_Bk5fdyxYYl.png
2 Years Ago
Fix scoreboard style
2 Years Ago
Fixed UI issues where players weren't transmitting
2 Years Ago
Add facepunch.prison as supported map
2 Years Ago
Fixed loadouts being inconsistent, don't let new loadout be the same as old
2 Years Ago
Updated use of hitgroups Merge branch 'hitboxes-suck'
2 Years Ago
Don't serialize some loadout properties, added a couple more loadouts to Gunfight gamemode
2 Years Ago
Slide: Don't stop sliding when releasing key
2 Years Ago
Loadout Panel rewritten in Razor
2 Years Ago
Updated some UI elements to use Razor (#6) - New chatbox UI - Rewritten scoreboard - InputHint is now a one-file utility that people can grab for their own projects without any faff
2 Years Ago
Scoreboard: Filter current team
2 Years Ago
Split out scoreboard into individual razor components
2 Years Ago
Converted InputHint to Razor
2 Years Ago
Update .editorconfig to apply on .razor files Add new chatbox
2 Years Ago
Update Assets
2 Years Ago
UI Overhaul (#16) - New HUD style - New Chatbox style - New player card style - New status card style - New keys collected style - Amongst a plethora of quality improvements
2 Years Ago
Chat input Styling on Tag Hud Waiting for players style Collectable hud Slight hud style Work on new chat style Differentiate between local messages, add non-chat message style https://files.facepunch.com/devultj/1b2111b1/sbox-dev_3GcqHjqgPJ.png Re-added z-index to send button, fixes it being missing Add StatusCard template panel https://files.facepunch.com/devultj/1b2111b1/sbox-dev_MWoPZm1hip.png Text chat scrolling use different user for debug Fixed longer names on joining Edit style for status card RoundTimer panel uses StatusCard Killed old RoundTimer style from HUD Raise chat entry Nametags Tag hud round time Tagged adjustment Adjust HUD, fixed alignment for Tag status cards, fixed not being able to scroll chat in Tag Style for player healthbar updated style for life coin hud style Fixed DefaultHud style for round status Add BlockBar template element https://files.facepunch.com/devultj/1b2411b1/sbox-dev_YODZaCgB4v.png Use chat entry for player death and completing course Add PlayerCard component https://files.facepunch.com/devultj/1b2411b1/sbox-dev_7gwtjYSQjU.png Fixed checkpoint model displaying incorrectly Updated kill messages to exclude player name Adjust keys collected panel margins Control panel update Added timer back Don't show coins/lives in Tag Restyled some of the scoreboard https://files.facepunch.com/devultj/1b2511b1/sbox-dev_71G8BnWNDe.png Add logo, restyled hints (remove later) https://files.facepunch.com/devultj/1b2511b1/sbox-dev_Y91hsWdMZL.png Unfucked the chatbox style, sendbutton wasn't absolute Tweaked hud elements on brawl New checkpoint model + remove old ones Respawn effect Added effect when activate checkpoint Clean up coins/lives code Fixed input getting stomped from chatbox Chatbox should not go above scoreboard Show a little icon for friends in the scoreboard https://files.facepunch.com/devultj/1b2611b1/sbox-dev_qkqsbzqoRC.png Add VoiceIcon https://files.facepunch.com/devultj/1b2611b1/sbox-dev_NLwNyYVspk.png Add VoiceChatList, VoiceChatEntry Adjusted player card style Don't fire major area triggers, fixed plat_killfeed_add being defined 3 times in code Waiting for players under scoreboard Hide Hud in dev cam Map vote styling https://files.facepunch.com/louie/1b2611b1/sbox-dev_JttkRWbO3n.png Update ChatEntry to use Razor Merge From Main Don't show waiting for players hud in non tag modes Don't collide with other players in dash mode fixed not colliding with collectables Send player back to the beginning if lose all lives Let player use checkpoint multiple times Checkpoint hud element + can't trigger checkpoint before round starts Fixed chat messages not fading
2 Years Ago
Fixed chat messages not fading
2 Years Ago
Fixed chat messages not fading
2 Years Ago
Initial commit
2 Years Ago
Add other methods of attempting to bind Title.Message
2 Years Ago
Try to demonstate problem with field references across panels
2 Years Ago
Hud is now in razor
2 Years Ago
Update ChatEntry to use Razor
2 Years Ago
Don't fire major area triggers, fixed plat_killfeed_add being defined 3 times in code