129,099 Commits over 4,201 Days - 1.28cph!

37 Days Ago
Fix compile errors
37 Days Ago
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37 Days Ago
PrefabIDs, manifest.
37 Days Ago
drone communicates throw attack cooldown through computer screen label so it doesn't just feel unresponsive
37 Days Ago
Allow full stop in seek state
37 Days Ago
Use parent boat transforms rather than the childs transform, this preserves rotation when working in global space
37 Days Ago
merge from climate -> deep_sea
37 Days Ago
fix HUD Vitals sorting layer overriding prefab value
37 Days Ago
Use 2D Distance instead Compile fix
37 Days Ago
Add animation curve to control how fast the bad weather lerps when the end wipe event starts
37 Days Ago
Refactoring gun displays to use nested prefabs
37 Days Ago
Override WeatherState with DeepSeaWeatherState on the client when you are inside the deepsea
37 Days Ago
properly centered drone action prompt label on computerscreen ui
37 Days Ago
If we are too close the closest obstacle then attempt to back up - stops us getting stuck in weird places
37 Days Ago
tropical palm server files
37 Days Ago
Fixes to get choice of mission rewards working properly If a mission has no choice over rewards (the same list of rewards gets dispensed each time), this should appear and function the same as it did before
37 Days Ago
Re-apply part of merge manually
37 Days Ago
Codegen
37 Days Ago
Setting up server palm trees entities.
37 Days Ago
merge from deep_sea -> deep_sea/climate
37 Days Ago
merge from demoshot_ui_fix
37 Days Ago
Fixed demo shot list UI text issues
37 Days Ago
Avoidance steering is now lerped onto the desired steering with distance to the obstacle as a weight
38 Days Ago
Revert accidentally touched file
38 Days Ago
merge from more_options
38 Days Ago
38 Days Ago
Crosshair codes were getting too long with the new options -> rewrite it to use bit packing - tightly pack all options into 6 bytes before b64 encoding instead of using a string A short "RUST-AlDFQ-yED" can now hold all information of the now 9 crosshair parameters - Set default values to be as close to the looks of the previous crosshair as possible - Cleanup
38 Days Ago
Harbor 1 and 2 loot location shuffle Tier 0 and 1 now have slightly differnt spawns
38 Days Ago
Clearer target logic Auto pursue system Debug visuals and extra states so i can adjust movement target in real time for testing
38 Days Ago
Deep sea wipe end phase: slowly ramp up radiation in the final phase Exposed a 0-1 factor we can use for weather Content entities spawned in the deep sea get the global deep sea network group assigned
38 Days Ago
merge from deep_sea/wipe
38 Days Ago
Viewmodel_Shotgun_Shells -> main
38 Days Ago
Adjusted prevent building volume to allow foundations to be upgraded when a spike trap is deployed on it
38 Days Ago
fix texture declaration, gizmo radius
38 Days Ago
oil rig leg variants
38 Days Ago
Floating city scene progress
38 Days Ago
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open Tests: used in editor
38 Days Ago
merge from drone_storage_slot
38 Days Ago
merge from main
38 Days Ago
Taller volcano smoke variant
38 Days Ago
merge from naval_update
38 Days Ago
merge ghost ship variants to naval_update
38 Days Ago
Add ghostship variants to deep sea manager spawning
38 Days Ago
address feedback on thrownweapon modification
38 Days Ago
merge from volcano_stuff