140,135 Commits over 4,352 Days - 1.34cph!

43 Days Ago
merge from LNY26
43 Days Ago
Removed horse roadsign armor redirect (was set to itself by accident)
43 Days Ago
basic non-UVd blockout for rentable kiosk C
43 Days Ago
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43 Days Ago
parallelism on DistanceField jobs and TerrainHeightMap sampling, brings total shore vector generation time down to ~5ms
43 Days Ago
merge from artistpack_storepage
43 Days Ago
Fixed artist pack sprays showing as a skin of the reactive target in the store page
43 Days Ago
Removed the Max Shadow Lights setting from the shadow presets and added it back as a separate setting under the Rendering section with a minimum value of 1
43 Days Ago
merge from sks_skinviewer_fix (restore skin viewer settings)
43 Days Ago
Restore skin viewer settings
43 Days Ago
merge from main
43 Days Ago
merge from main
43 Days Ago
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43 Days Ago
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43 Days Ago
43 Days Ago
shore data stored as Vector4 instead of float4 to avoid reinterpreting frequently for no reason
43 Days Ago
Merge from main
43 Days Ago
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43 Days Ago
merge from artist_pack_dlc - added square images to steam item for pack
43 Days Ago
resized artist pack images for steam and added to steam item
43 Days Ago
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43 Days Ago
merge from sks_skinviewer_fix
43 Days Ago
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43 Days Ago
merge from naval_update
43 Days Ago
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43 Days Ago
Fixed bass guitar
43 Days Ago
Also fixed the jerry can guitar
43 Days Ago
Fixed acoustic guitar deploy model Fixed invalid layer warnings from ViewmodelCameraAnimationSync when using the guitar
43 Days Ago
Only play the cassette recorder attack anim when playing, not stopping Swap record and play overrides in the hold type
43 Days Ago
Updated hold position of tuba, got zeroed out for some reason
43 Days Ago
Updated holdtype.xylophone Updated mallet hand positions on xylophone xylophone.deployed.static is now a prefab variant of the original
43 Days Ago
Remove some sockets from the static verison
43 Days Ago
drumkit.deployed.static is now a prefab variant of the original drumkit, ensures all player model changes have been carried over
43 Days Ago
Right foot instrument IK controller now uses the rotation of the target transform (no animation) Added a left foot IK target field, won't react to any instrument activity, just a static position
43 Days Ago
Prevent look rotation is zero errors from vines (in theory, no repro)
43 Days Ago
Added equivalent inspector support for MeshCull
43 Days Ago
deep sea signal computer flare launch sound and transmit sound tweaks
43 Days Ago
Show debug info about current LOD quality level and whether the LOD component is considered small
43 Days Ago
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43 Days Ago
merge from main
43 Days Ago
Merge from main
43 Days Ago
Redirect skins will now use the rarity (despawn and regular) of their root item to calculate despawn times
43 Days Ago
Possible fix for AmbientLightLOD not correctly turning on some lights (would need a bit of testing throughout the world)
43 Days Ago
Better handle invalid physObj in queued collision events Lets try making lights non networked Make Pistol weapon use its draw empty animation when empty Implement empty draw for Crossbow Added "damage" keyvalue to `crossbow_bolt` Allow m_ragdollMins/m_ragdoll.allowStretch via SetSaveValue again Minor cleanups
43 Days Ago
add CommandBufferManager.OnPreCommandBuffer hook
43 Days Ago
Adding back a PaintableReactiveTarget script that's just inheriting from ReactiveTarget and is otherwise empty, with the old GUID, so if some random build references that GUID it's valid (possibly the worst hack in all of Rust, thanks asset bundles)
43 Days Ago
Flying cannonballs don't smoke like an old diesel engine. Gave them a air streak instead.
43 Days Ago
fixed crates/barrels respawning in deepsea dwellings
43 Days Ago
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