4,341 Commits over 914 Days - 0.20cph!
s&works -> asset.party for editor UI
Fixed another null error
Don't show nametags for camera targets
Update organization creation link
Squashed commit of the following:
commit 4d054f8a62047c5ee6907054002acee5809d35a0
Author: Tony <devultj@gmail.com>
Date: Tue Aug 2 15:28:12 2022 +0100
Support weapon switching for spectator viewmodels
commit 987a201c1ffe09826343123e8cae7cd25a4c2a7e
Author: Tony <devultj@gmail.com>
Date: Tue Aug 2 15:03:43 2022 +0100
Fixed viewmodel error on first target switch
commit 523297742993bbaa71220c376fbabece10ce391d
Author: Tony <devultj@gmail.com>
Date: Mon Aug 1 18:03:46 2022 +0100
Hacky test for showing spectator viewmodels
commit b847b0e150eb4d8ec5f7ba81ab95f2d685ede892
Author: Tony <devultj@gmail.com>
Date: Mon Aug 1 17:47:25 2022 +0100
Lerp camera rotation if we're not locally controlled
commit 50ca19d7c58501647e8f890b195a11bb299f1fb8
Author: Tony <devultj@gmail.com>
Date: Mon Aug 1 17:39:39 2022 +0100
Spawn camera, try to find camera target, works but rough
commit 461b9361ffab0d6cfdb920f27731c3b80881a0ba
Author: Tony <devultj@gmail.com>
Date: Mon Aug 1 17:13:22 2022 +0100
Added ability to toggle between spectator pawn & regular player
commit 5d8d7720824187cba570ae9a3b4b127d3f1ad3f2
Author: Tony <devultj@gmail.com>
Date: Mon Aug 1 14:45:03 2022 +0100
Big spring clean
commit 220f9783d7282f5525065c0b60672c159cbbd897
Author: Tony <devultj@gmail.com>
Date: Mon Aug 1 14:19:58 2022 +0100
Our camera can define a target, allowed vitals to update based on target
Support weapon switching for spectator viewmodels
Fixed up console textentry size
Fixed viewmodel error on first target switch
Hacky test for showing spectator viewmodels
Lerp camera rotation if we're not locally controlled
Spawn camera, try to find camera target, works but rough
Added ability to toggle between spectator pawn & regular player
Our camera can define a target, allowed vitals to update based on target
Reduced fog on the avatar scene a bit, added orbit distance lerp
Set default font size for base style textentry
Resolves sbox-issues#2094
Add FocusWorldPanel, right now it's just anchored infront of the player
Add testing score widget
Add HudEntity, create it on game ctor
Reorganized file structure
Update collision matrix & remove obsolete code
Fixed "empty" pseudo-class being inverted
Updated icon for 'updated recently'
Grouped information section entries
Fixed "empty" pseudo-class being inverted
Display recently updated on the game icon again
Disable scoring system if a bot connects
Make the category list less wide
Use Package.Org.Title on author name
Update GameList category style, ToolBar style
Update game icon style
Fix favourite game icons showing new elements
Update control mode button style
Update game logo size, restyled favourite & thumbs
Fix filter for addon switcher
TopDown: Initial commit
Update .gitignore
Initial commit
ShooterGame: Update .addon as a project template
ShooterGame: move name-tag up by 10 units
ShooterGame: Update weapon switcher style
Push a bunch of compiled assets
Use BindClass instead for ammo transitions
Sometimes isn't dirtying the style properly, investigating
Animate when you gain ammo, only if it's your current ammo type
Added convars to modify game state lengths
Renamed Ammo to AmmoVital, fixed ammo take anim
Don't set gamemode convar on launcher's SetActiveConfig
Fix "Assembly with same name is already loaded" caused by release mode compiling with non-unique assembly names. This is still the case when publishing to backend, and is intended
Fixed damage indicators error, update .addon
Fixed ErrorList margins, given more space for item text
Add Game Category to project settings
New asset version can update game category
Update Templates ListView so the scrollbar isn't always showing
Add Control Modes to Project Settings
- Add Input page to project settings, set up ControlModes meta
- Use generated input tags in GameScreen/GameList
- Update WarningBox to support one-line widgets
https://files.facepunch.com/devultj/1b2511b1/sbox_igBwGDMiev.png
Add display name to ControlModeSettings.Keyboard
Set up control mode tags from metadata
Use generated input tags in GameScreen/GameList
Add Input page to project settings, set up ControlModes meta
Update WarningBox to support one-line widgets
Could probably do this a better way
Only include enabled addons in VSCode
Try to fix VSCode support by wrapping launch arguments in quotes
Use HudEntity, fixes ChatBox issues