userVincentcancel

6,015 Commits over 4,169 Days - 0.06cph!

3 Months Ago
apartments greybox progress
3 Months Ago
spawnpoint adjustment
3 Months Ago
apartments greybox progress, early facade mockup test
3 Months Ago
apartments greybox progress, furnished with some readily available props and deployables for now
3 Months Ago
scene backup
3 Months Ago
apartment large and medium greybox
3 Months Ago
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
3 Months Ago
enabled serverside collider on crypt skin bottom line conditionals
3 Months Ago
applied more concistency on collisions for roof bottom line conditionals
3 Months Ago
material tweaks
3 Months Ago
less ambient occlusion after all
3 Months Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
3 Months Ago
fixed smoothness of softside stone wall being empty
3 Months Ago
polish on atlas textures with AO pass reinforced where skulls are
3 Months Ago
some vertex normal weights polish on doorway and window blocks added doorway and window blocks projected decal for the bone ornaments crypt bones decal projector files/textures
3 Months Ago
foundation triangle crypt displays correct wall type
3 Months Ago
re-applied crypt building grades to blocks post merge
3 Months Ago
creation gibs gib replacement update
3 Months Ago
floor and wall frame models and prefabs
3 Months Ago
crypt building skin prefabs, building grade
3 Months Ago
work in progress on block prefabs - bespoke collisions
3 Months Ago
work in progress on block prefabs backup
3 Months Ago
RW on blocks, work in progress on block prefabs backup
3 Months Ago
crypt building skin blocks models and gibs updated textures, materials
3 Months Ago
Fixing offsets and incorrect conditionals on the space station roof blocks
3 Months Ago
merge from main
3 Months Ago
current progress for skin blocks parts and material
4 Months Ago
ghostships - fixed some zfighting with wood planks
4 Months Ago
material iteration, bespoke gloss for soft side mud wall look based off plaster_c
4 Months Ago
crypt building skin atlas textures and material setup
4 Months Ago
fixed a floating junkpile in excavator_yaw prefab excavator S2P
5 Months Ago
Fixed slim gap in half wall hard side
5 Months Ago
Added brutalist skin roof top line mesh and conditional prefabs
5 Months Ago
Added space station skin roof top line mesh and conditional prefabs
5 Months Ago
updated parenting volume mesh of ghost ships added individual volumes in select locations on top of buoys and cranes
5 Months Ago
Fixed a space station triangle roof conditional being toptier prefab
5 Months Ago
increased culling distance of recycler
5 Months Ago
added bespoke parent convex volume mesh for ghost ship
5 Months Ago
Fixed shadows inside radtown master house building with a custom shadow proxy
5 Months Ago
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
5 Months Ago
S2P all
5 Months Ago
fixed cover prop on trawler_D shifting locations
5 Months Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
5 Months Ago
smoother stairs movement
5 Months Ago
turned floor.triangle.grill collision convex
5 Months Ago
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
5 Months Ago
fixed triangulation not clear enough on space station half wall
5 Months Ago
Fixed casino floor zfighting - S2P FCs
5 Months Ago
LS gap, lowered box in gap
5 Months Ago
more splat work ferry terminal