userVincentcancel

6,015 Commits over 4,169 Days - 0.06cph!

5 Months Ago
more splat on the right of ferry terminal
5 Months Ago
glass surface types for airfield hangars
5 Months Ago
deleted stray foundation piece water_well_b
5 Months Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
5 Months Ago
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.
5 Months Ago
enabled decal layers [all] on mboat materials
5 Months Ago
fixed floating net, incorrect material assignment to rope_docks on ghost ships
5 Months Ago
fixed incorrect surface types on adobe frame prefabs
5 Months Ago
S2P all
5 Months Ago
Projector in stables_b now permanently on
5 Months Ago
plugged gap in stairs_overhang_300x300_corner
5 Months Ago
closed gaps at floor level on watch towers
5 Months Ago
filler in gap quality 0 Launch site
5 Months Ago
fixed wooden_building_c LOD1 roof not double sided
5 Months Ago
small oilrig set dressing fixes
5 Months Ago
bunch of shadow proxies to fix light leaking in oilrig
5 Months Ago
fixed stairs being ass at excavator smaller machine
5 Months Ago
tweaks to rocks in WTP to avoid poking out of cliffs
5 Months Ago
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
5 Months Ago
added prevent movement volume to block LOS error spot
5 Months Ago
Glass small surface type for industrial buildings
5 Months Ago
plugged more holes in countryside tunnel entrance
5 Months Ago
env volume fix at computer station room at train tunnel hatches
5 Months Ago
rebaked powerlines LOD2 textures
5 Months Ago
Fixed Spot with inaccurate colliders on cargoship
5 Months Ago
Some prevent movement blockers for falling weapons in large oilrig
5 Months Ago
easier traversal on stairs in WTP
5 Months Ago
glass surface type > glass small on security towers
5 Months Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
5 Months Ago
fixed early culling barricades at trainyard
5 Months Ago
cargoship LOD3 glass is see through now
5 Months Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
5 Months Ago
fixed moved AC tubes in cave_large_sewers
5 Months Ago
wind amplitude from arid/temperate applied to tundra grasses
5 Months Ago
removed renderer batch selectively on floating junkpiles crates
5 Months Ago
auto updated mats and metas from old versions of editor
5 Months Ago
re-added decal mask 0 to space station skin
5 Months Ago
merge from main
5 Months Ago
expanded floating cities shore vectors
5 Months Ago
fixed some trims on triangle up mesh fixed triangle roof prefab cull distance re-applied roof conditional fix slimmer half wall killed the beautiful window frame depth for embrasures
5 Months Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
5 Months Ago
more accurate colliders for conditional wall corners, added missing tag Deployvolumeignore on some corner prefabs
5 Months Ago
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
5 Months Ago
wall frames and floor frames models and prefabs setup fixed double gibs on ramps
5 Months Ago
colliders for core blocks custom normals finish on blocks that need it conditional corners setup + models
5 Months Ago
roof conditionals visual polish various fixes
5 Months Ago
roof block model transforms reset, removed duplicate gibbable scripts
5 Months Ago
Adding space station building grade Added new skin blocks to master blocks Space station building block prefabs setup
5 Months Ago
space station building skin models and gibs files
6 Months Ago
tweaked material of boat building station to use new texture