userVincentcancel

6,015 Commits over 4,169 Days - 0.06cph!

29 Days Ago
aniso and texture filtering import options, fixed inconsistent use of trilinear filtering
31 Days Ago
merge from main
31 Days Ago
31 Days Ago
fixing some textures left over and some incorrect import options for ao maps
31 Days Ago
prefabs/Weapons/ ok prefabs/Weapon mods/ ok
31 Days Ago
prefabs/Wallpaper/ ok
31 Days Ago
prefabs/NPC/ ok prefabs/resource/ ok prefabs/plants/ ok prefabs/Tools/ ok
31 Days Ago
prefabs/Food/ ok prefabs/Instruments/ ok prefabs/IO/ ok prefabs/Locks/ ok prefabs/Misc/ ok
32 Days Ago
prefabs/Deployable ok
32 Days Ago
prefabs/clothes ok
32 Days Ago
prefabs/ammo ok prefabs/building ok
32 Days Ago
vehicles folder ok
32 Days Ago
renaming some outliers left from previous folders, mostly _displ and _transmission types
35 Days Ago
parts of /nature folder ok
35 Days Ago
effects folder ok
35 Days Ago
building folder ok
35 Days Ago
props folder ok
35 Days Ago
structures folder ok
36 Days Ago
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on
36 Days Ago
removing art folder that should not ship with game
36 Days Ago
textures/generic/ folder ok
39 Days Ago
replaced single doors with double doors in apartment complex
39 Days Ago
manifest
39 Days Ago
static double door prefab
39 Days Ago
fixed roof.triangle.down conditional top line wrong prefab link
39 Days Ago
fixed crypt foundation step culling before network grid
39 Days Ago
merge from main
42 Days Ago
some splats tweaks polished the roof hatch look a bit more decals on roof walls
42 Days Ago
apartment complex initial roof layout and some set dressing monument S2P
43 Days Ago
some more model breakdown/rebuilding in prefabs
43 Days Ago
re-organizing prefabs and models added some rope ladders on damaged side to climb back up the roof many other tweaks
44 Days Ago
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
44 Days Ago
more overall glass damage for the building
44 Days Ago
opaque windows on the apartment complex damaged side, removed interiors fully on that end
45 Days Ago
put back some greybox materials on the apartment building interiors for readability
45 Days Ago
some polish on the base of the building and other bits
45 Days Ago
fixed an offset on the socket male of the ladder hatch
45 Days Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
46 Days Ago
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
46 Days Ago
disabled entities inside apartments to improve editor performance
46 Days Ago
more apartment building facade set dressing
46 Days Ago
merge from main
46 Days Ago
backup before merge
49 Days Ago
progress on vpaint, facade set dressing
50 Days Ago
progress on the damaged wing, vpaint
50 Days Ago
progress on the damaged wing, some set dressing
50 Days Ago
apartment bulding concrete debris prefabs and models
51 Days Ago
some progress on the damaged wing
51 Days Ago
manifest apartment doors and other prefabs in static folder updated
51 Days Ago
fixed some pivot issue on door.apartment.b that had it offset compared to others