userVincentcancel

6,017 Commits over 4,199 Days - 0.06cph!

2 Years Ago
primitive colliders for generic doors and windows frames
2 Years Ago
radtown scene update
2 Years Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
2 Years Ago
some walkways set model fixes (sg's, holes) better staircases for radtown storage building large s2p
2 Years Ago
extra rain gutter sizes, side of rahouse large staircase model/prefab updated buildings, update scene
2 Years Ago
rain gutters set greybox
2 Years Ago
radtown gate ladder volume radiation volumes, temporary loot spawns initial cover pass on the outdoor
2 Years Ago
more splats/terrain tweaks window size tweaks to facilitate jumping through in workers house missing temporary collisions on carport
2 Years Ago
more splats/terrain tweaks
2 Years Ago
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
2 Years Ago
latest topologies
2 Years Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
2 Years Ago
Improved flow in rahouse large, adding an exit point in the corridor
2 Years Ago
checkpoint hut, radtown gate greybox
2 Years Ago
manifest
2 Years Ago
greatly reduced AO factor on logistics warehouse garage door
2 Years Ago
generic door frames greybox (now part of a set) replaced the doorframes on rad buildings prefabs window frames for radhouse large
2 Years Ago
some biome touch
2 Years Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
2 Years Ago
fully greyboxed storage warehouse and storage building large
2 Years Ago
fully greyboxed worker house and master house
2 Years Ago
merge from main
2 Years Ago
fixed metal roof tga not reading correctly
2 Years Ago
oilrig_1 S2P
2 Years Ago
cutout in large rig floor LOD1 missing
2 Years Ago
small rig level3 LOD1 and 2 door cutouts
2 Years Ago
Added metal roof textures to radtown redux selectively
2 Years Ago
merge from main
2 Years Ago
Ticked IsDynamic on rope ladder of the harbor1 crane S2P
2 Years Ago
tags on files
2 Years Ago
radtown basic splats, topologies and blend map painting, terrain anchors
2 Years Ago
radtown whitebox layout, perimeter estimate
2 Years Ago
harbor 2 s2p
2 Years Ago
added missing fishing net collider to harbor2 floating containers area
2 Years Ago
s2p all
2 Years Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
2 Years Ago
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
2 Years Ago
resized cctv controls texture to 1024
2 Years Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
2 Years Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
2 Years Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
2 Years Ago
enabled read/write on the sat tube convex mesh environment volumes
2 Years Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
2 Years Ago
Added environment volumes to portacabins to prevent snowy props in them
2 Years Ago
fixed floating barrel in small rig
2 Years Ago
small rig s2p
2 Years Ago
Fixed redcard and bluecard doors gaps in small rig
2 Years Ago
big rig s2p
2 Years Ago
accidentaly placed crates on a cover spot, removed the crates
2 Years Ago
big rig s2p