userVincentcancel

6,017 Commits over 4,199 Days - 0.06cph!

2 Years Ago
detail texture tweaks replaced cobblestone road textures with something higher quality and better feature scale material tweaks
2 Years Ago
shifted decal layers around for some materials to avoid projecting out of context random color detail map and mask for rope bridges (for a splash of color)
2 Years Ago
updated compound scene
2 Years Ago
rope bridges set LODs, colliders, prefabs
2 Years Ago
added wind to rope bridges
2 Years Ago
compound level flow update (rooftop rope bridges)
2 Years Ago
netting_b texture set rope bridges set WIP models
2 Years Ago
decal layer 1 for graveyard fence
2 Years Ago
orange van pink mat fix
2 Years Ago
tweaked rope ladder wind adherence (lower)
2 Years Ago
merge from main
2 Years Ago
reworked padding on oilrig trims, disabled crunch compression (texture only changes)
2 Years Ago
pad color tweaks
2 Years Ago
disabled spec override on concrete_cracks_a decal mat to get rid of halos
2 Years Ago
pink mat go
2 Years Ago
compound scene update S2P
2 Years Ago
helipad final art colliders, baked LOD and prefab setup
2 Years Ago
helipad wip asphalt_b texture set
2 Years Ago
fixed pink mats
2 Years Ago
merge from main
2 Years Ago
helipad progress
2 Years Ago
fixed loot barrels gibs errors-mismatches updated barrels visuals on additional prefabs updated deployed hobobarrel icon
2 Years Ago
oilrig trims textures - reduced noise over painted variants
2 Years Ago
decal layer change on some materials
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
some progress from before break
2 Years Ago
merge from collision meshes as shadow fix
2 Years Ago
merge from 'generic texture improvements' contains generic barrels and forklift re-texture jobs too
2 Years Ago
lightpost update - remove spotlights that were integrated in favor of in prefab spotlights
2 Years Ago
harbor_1 and 2 layout changes continued
2 Years Ago
fixed some 90concave_R conditionals in the triangle roof prefab being assigned to container skin
2 Years Ago
swing bridge whitebox - figuring out design
2 Years Ago
removed shadow proxies using colliders as source and some less precise proxies
2 Years Ago
merge from mesh memory review
2 Years Ago
harbor_2 dock island + swing bridge prrof of concept
2 Years Ago
harbor_2 cargoship dock - clearing space for a longer dock alley
2 Years Ago
updated mural texture trees prefab
2 Years Ago
merge from main
2 Years Ago
backup
2 Years Ago
tweaks to terrain trigger volumes
2 Years Ago
merge from main
2 Years Ago
fixed scenes where forkilift material had overrides
2 Years Ago
forklift textures polish removed old material variations
2 Years Ago
merge from main
2 Years Ago
re-textured forklift
2 Years Ago
warning stickers deferred decals added decals to some barrels
2 Years Ago
removing old textures
2 Years Ago
refreshed barrel art updated prefabs
2 Years Ago
tweaked related materials