userVincentcancel

6,017 Commits over 4,199 Days - 0.06cph!

3 Years Ago
terrain heightmap regression (add to heightmap scripts)
3 Years Ago
ferry terminal S2P
3 Years Ago
road node adjustment
3 Years Ago
ferry terminal S2P
3 Years Ago
changed the angle of the road coming into ferry terminal, this may help procmap cope with road connections better updated hlod
3 Years Ago
bunker rooms S2P
3 Years Ago
merge from caves_lighting_fix
3 Years Ago
merge from flashlight tweaks
3 Years Ago
updated wall lights prefabs used in underground train tunnels
3 Years Ago
ferry terminal S2P
3 Years Ago
clamping fishing net textures
3 Years Ago
fixed animation type on type2 rope ladders
3 Years Ago
fixed wood paneling material in terminal after a merge broke it
3 Years Ago
color tweaks/brightness tweaks
3 Years Ago
ferry terminal S2P
3 Years Ago
updated terrain heightmap and made road topo and blendmap a bit farther
3 Years Ago
updated materials for decals
3 Years Ago
tweaked vertex colors - terminal building
3 Years Ago
brick skin steel beam redo, remapping all building blocks involved for higher texel ratio
3 Years Ago
fixing blocker in trailer
3 Years Ago
ferry terminal S2P
3 Years Ago
reworked wood part of brick skin to look higher quality
3 Years Ago
polish around roof.top.line models alignments so everything lines up
3 Years Ago
lowered inner wood beam on conditional wall corners perfected foundation corner meshes to be seamless/no zfight
3 Years Ago
ferry terminal S2P
3 Years Ago
disabled vending machines in terminal building
3 Years Ago
ferry terminal S2P
3 Years Ago
updated cover on the drawbridge to cut LOS to terminal building entrance
3 Years Ago
resize on light fixtures textures
3 Years Ago
asset zoo state backup
3 Years Ago
going through lists of checks for brick skin release
3 Years Ago
disabling crunch compression on building parts texture atlases
3 Years Ago
disabling crunch compression on building parts texture atlases
3 Years Ago
merge from main
3 Years Ago
caves S2P
3 Years Ago
caves modules re-lighting (and fixing some OP lights along the way)
3 Years Ago
tweaks to lighting prefab (floating prefabs)
3 Years Ago
added some off lights to balance lit one on buildings
3 Years Ago
new textures for industrial light fixtures updated meshes, added an extra LOD in the lod chain updated related lighting prefabs tweaked emissive in materials to relfect changes
3 Years Ago
decals detail pass some terrain gaps fixes
3 Years Ago
ferry terminal S2P
3 Years Ago
ferry terminal S2P
3 Years Ago
Integrated the spotlight in front of the building into the pavement Lighting prefab updated
3 Years Ago
Adding the new cobalt posters
3 Years Ago
nuked barge
3 Years Ago
terrain tweaks
3 Years Ago
ferry terminal S2P
3 Years Ago
HLOD update Basic dressing for office floor of terminal building (inaccessible)
3 Years Ago
ferry terminal S2P
3 Years Ago
road connection improvements and blendmap tweaks for bus stop