userVincentcancel

5,590 Commits over 3,957 Days - 0.06cph!

6 Years Ago
fix sedan_a_wrecked was using the painted variant material and not the wrecked one
6 Years Ago
Craters new build - island shape improvement
6 Years Ago
Canyon new build - island shape improvement
6 Years Ago
HapisIsland_new tweaks
6 Years Ago
Added missing Terrain Placement Map script to some of the new levels
6 Years Ago
HapisIsland_new scene, initial build, monument nodes Range backup
6 Years Ago
Range latest build
6 Years Ago
Range latest build - monument nodes added
6 Years Ago
more for Hapis
6 Years Ago
Road material fixes for Savas, Savas koth and Hapis
6 Years Ago
Range level initial build Oasis backup
6 Years Ago
Roadside monuments terrain blend map improvements
6 Years Ago
Set road mesh to LOD0 to have sufficient steps with terrain river foam texture direction change
6 Years Ago
river_foam albedo
6 Years Ago
river mesh debug material
6 Years Ago
River mesh model
6 Years Ago
road mesh set not to import materials added river foam texture, kinda work in progress
6 Years Ago
further tweaks to road mesh profile
6 Years Ago
removing unused road segments and unused folders for clarity
6 Years Ago
Edited material tiling ratios to work with the provided road mesh rather than agnostic ratios
6 Years Ago
Updated road mesh to be more accurate with respect to the new road textures (both road_a/road_b) Aligned the road segment Z axis, rotated UVs 90 to be correct
6 Years Ago
Re-enabled ring road in world_setup_v3 prefab, more forgiving harbor placement filters
6 Years Ago
Oasis new build - smaller bodies of water for oasis, grass and forests in oasis come closer to water line, forests are 100% arid in the desert, hilltop topology doesnt exist on sand dunes
6 Years Ago
Craters backup Oasis initial build Tweaked terrain sand to be able use it as a distant wave in desert in conjunction with terrain config new settings Road textures meta tweaks
6 Years Ago
polish pass to new road textures + gloss balance
6 Years Ago
Craters map - new build Placed monument nodes
6 Years Ago
Updated material assignments in procmap and world_setup_v3 for road meshes
6 Years Ago
Craters map - initial build
6 Years Ago
same as hdrp but on ring_road
6 Years Ago
added a dithered edge alpha cutout to roads
6 Years Ago
more
6 Years Ago
removing old textures (old runway/trail path textures and materials)
6 Years Ago
removing old textures
6 Years Ago
road_b textures and material tweaks road_a redo
6 Years Ago
removing old textures
6 Years Ago
road_b textures and material tweaks road_a redo
6 Years Ago
ringroad textures and material
6 Years Ago
deleting temporary road_b textures
6 Years Ago
ringroad hdrp textures and material
6 Years Ago
Canyon latest build - improved channelling, ability for place cliff to fill a larger amount of cliffs on terrain by terracing more even steps
6 Years Ago
Canyon: Rock splat always arid color even in temperate biome More tundra, added higher plateau north of map for tundra and snow opportunity Added lakes and monument inserts, monument nodes Deeper canyons
6 Years Ago
Canyon map files
6 Years Ago
Fixed lost terrain reference in archipleago
6 Years Ago
Missing file
6 Years Ago
more filters work
6 Years Ago
Removed some old generic rocks from tundra forests Updated foliage.v3
6 Years Ago
Archipelago latest build Stones and Gravel splat foliage filters avoid roads/buildings
6 Years Ago
Tweaks to forest and small boulders filters
6 Years Ago
Archipelago latest build - improved forests cover, made the tier maps generate from a mixture of biome and monument size as opposed to just biomes
6 Years Ago
Added capsule colliders to monument nodes as a way to guess size and make them visible (makeshift) Tweaks to World steup prefab Archipelago latest build