userVincentcancel

6,017 Commits over 4,199 Days - 0.06cph!

6 Years Ago
Added desire trails back into the World_setup prefabs
6 Years Ago
scene to prefab all
6 Years Ago
More material fixes and error fixes Procmap now loads uninterrupted
6 Years Ago
Fixed a bunch of errors in caves prefabs to do with decals
6 Years Ago
Fixed rocks in swamp_b and swamp_c
6 Years Ago
Assigned main' road materials to ringroads in world setup
6 Years Ago
external lighting prefabs for Powerplant, WTP, Trainyard - Currently these are just backups
6 Years Ago
Re-installing sewer branch lighting (now under a external prefab to avoid future loss)
6 Years Ago
Removed lighting prefabs links to HDRP ones in MT, Trainyard, Lighthouse (replaced with non hdrp lighting prefabs already), Satdish, Sewer branch, Sphere tank
6 Years Ago
Adding HDRP lighting prefabs to help with conversion if needed. If not we will remove before merge to main.
6 Years Ago
Review of Harbors, Excavator, Junkyard, Powerplant, Trainyard, Quarries, Ice lakes, MT, Power substations, Powerplant, SatDish, Sewer branch, Dome
6 Years Ago
Airfield, Compound review
6 Years Ago
Going over caves scenes, caves dressing scene, adding missing files from initial batch Some other scenes reviewed (WTP, Bandit town)
6 Years Ago
Overgrowth scene and prefabs conversion. Switched incorrect foliage materials to Core/Foliage
6 Years Ago
Foliage_v3 Temperate_Grass_c asset model path fix
6 Years Ago
terrain atlas generation
6 Years Ago
TerrainAtlas scripts
6 Years Ago
Fixes for incorrect files
6 Years Ago
cherrypicking cs 55296/55297/55298
6 Years Ago
Changes/Moves/Deletes
6 Years Ago
Adding content - World setup V3 prefabs
6 Years Ago
Adding content - initial batch
6 Years Ago
Made monument and building topologies around stables wider Fixed collider of wooden_building_e
6 Years Ago
merge from Stables_Monuments
6 Years Ago
Decor version of the mixing table Stables Lighting Prefabs Various LOD distances tweaks Stables shops dressing pass and lighting pass
6 Years Ago
merge from main
6 Years Ago
Removed unused terrain trigger from scenes
6 Years Ago
Stables_a/b monument splats finish, monument topologies and blend map, road connections and powerlines
6 Years Ago
New barn buildings, final art / prefabs setup
6 Years Ago
Stables dressing backup
6 Years Ago
Wooden farm fence files
6 Years Ago
Stables dressing backup
6 Years Ago
stables_hay_floor mat
6 Years Ago
Hay bales files
6 Years Ago
Stables buildings progress Stables scenes dressing
6 Years Ago
Stables_b backup
6 Years Ago
Horse dung piles files
6 Years Ago
Static hitch and trough for stables
6 Years Ago
Static horse saddle models/Prefab
6 Years Ago
Stables_a and stables_b buildings progress
6 Years Ago
greybox phase progress
6 Years Ago
Improved map readability of grid and grid markers, roads and trailpaths
6 Years Ago
PressButton now has backplate polygons
6 Years Ago
Player PaperMap new color scheme
6 Years Ago
Shifted the wire input box to look inside the elevator shaft to avoid anymore building components clashes
6 Years Ago
lift shaft poles model now looks continuous
6 Years Ago
stables_b scene files
6 Years Ago
Stables_a scene basic setup Stables_a greybox model files
6 Years Ago
Reduced checker effect on excavator splats (involved normalizing and channels balance.