5,587 Commits over 3,957 Days - 0.06cph!
merge from building lod atlasing
checking in some meta/fbx files
Scrap ceiling light, ~~all the files
reducing ceiling light textures sizes to 512
Oiljack animations and prefab setup
Updated quarry bucket collision
Added Oiljack gibs
gibs for mining quarry @helk
Also adding a missing texture for oiljack
Updated barricade.wood to use the generic texture atlas
Adding a lod in corrugated foundation.steps.top to mach number of lods in foundation.steps
Fixed batched mesh incorrect transform rotation on foundation.steps.stone
Windmill files update - models, collision, LODs, Gibs, animation
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lowered sandbags barricade
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new charcoal texture set, metal_panel_c texture set, refinery prefab setup, refinery models, collisions and gibs files
Added a debug scene for SESSAO
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Adding models, materials and collisions for the monument
Updating collisions for some jump distances, allowing ladders on the structure, prefab scene update
Reduced rotor blur opacity
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prefab update with build volumes and crate spawns
tier 2 furnace brick texture sets
meta files / half res tweak
Tier furnace art, models, lods, col, gibs and prefab
Adding model and textures for the mining crater
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
Quarry, pumpjack, windmill now have gradient foundations
closed a few gaps in the meshes
Updated the pumpjack lods to skinmeshes
compound walls art work, incl. lods, gibs, collisions
Adding art for the pumpkin plants, models, textures, lods, gibs
Missing meta files for the compound walls
Removed foundation from windmill models, updated the skin prefab as well.
Attempt at fixing pumpkins growing stages
Adding tar_sand textures, tempoary oil crater model
More precise collisions, quarry and pumpjack