5,587 Commits over 3,957 Days - 0.06cph!
Missing construction renderer ~
metal tier distance tweaks
Some missing files
Tweaking LOD distances of stairs
Adjusting foundation blocks test spheres for sidewalls
Texture readability improvements for metal and top tier
added custom foundation collisions meshes for wood and twig
Signs 1x.05 and 2x1 early commit
Signs, final meshes with LODs and collisions
Added a text surface and material to signs
Signs text surface should now share the normal map UVs of underlaying wood
Re-exported satellite dish LODs and collisions, refactored prefab scene
Fixed missing collider ~ top tier door
Removing culling on all wall blocks (was sometimes set @1%)
Fixed stone foundation prefabs culling a part that should always render
Pushed culling at absolute 0% on all blocks.
Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
merge from changeset 6753
Stone breakables anmd prefab implementations
Stone/Metal foundation fix
Wood breakable meshes & prefab integration
Twig breakable meshes & prefab integration
Metal breakable meshes & prefab integration
Top Tier breakable meshes & prefab integration
Fix for the invisible floors issue
merge from building_skins2
forgot one thing in this bad boy twig
Added lods on two halfheight blocks
Further optimizations on stairs blocks lods
Fixed the wall.dorrway.wood block missing LODs
Fixed a case where stairs block prevents floor spawn
Hacked the floors and foundations to be failsafe
quick commit of this morning's work
Stone roof/Wood roof ~
Moved to new slope, added a global LOD, Added Gibs
Twig roof new slope, added a global LOD, Added Gibs
fixed an incorrect lod switch
Metal roof new slope, added a global LOD, Added Gibs
Other fixes
Unhid the underside mesh of floor.triangle.twig
Toptier roof new slope, added a global LOD, Added Gibs
Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
Adding barricades greybox models and collisions
re-exported barricades using a single component
re-exported barricades using a single component - proper
Wood and metal barricades progress so far
fixed some barricades pivot placement
some rope texture definition improvements