5,587 Commits over 3,957 Days - 0.06cph!
model and material tweaks, rug specmap
More glass impact decal variations, include larger webbing
rug world model physics adjustments
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Chair models/LODs/COL/Gibs/Textures
Prefabs/skinnable setup
ItemScreenshot scene update
Table models/LODs/COL/Gibs/Textures
Prefabs/skinnable setup
Item screenshot scene update
Cannot place chairs and tables on walls =)
nope on the relaxed bear face
some world models tweaks (table and bear rug)
bear rug destroys on ground missing correctly
should be able to place objects on table now
Rugs display health
Are vulnerable to melee
Fridge is easier to place RUST-1560
Fridge lock pos RUST-1564
Fridge now destroys on ground missing RUST-1566
Bear rug allow objects on top of itself again
Common rug icon more distinctive vs tool cupboard
stone and twig floors are flat
WIP netting wall frame block and spinner wheel
Stone block set vert count reduction, prefabs update
Metal block set vert count reduction, prefabs update
less detail on wall.frame.stone LOD0
wall/window/doorway metal tier LOD0 further optimization
Dense bushes have an extra LOD
Added a medium bush to the extra LOD ones
airfield underground sewer and bunker network WIP
fixes, splats adjustments
Fix for RUST-1590 - Locker placement difficult
getting ready netting wall frame
cave_puzzle_b segment way in/out (Death pit can be walked down to to recover your loot)
Bunker rooms - polishing - removing/moving floating objects
Airfield underground loot spawns / doors / door barricades setup